11#include "GameFramework/Actor.h"
13#include "WalkerAIController.generated.h"
27 : Super(ObjectInitializer)
30 PrimaryActorTick.bCanEverTick =
false;
32 RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT(
"RootComponent"));
34 RootComponent->bHiddenInGame =
true;
Walker AI Controller 表示这个 actor 什么也不做,它只是客户端实际控制器的一个句柄。
AWalkerAIController(const FObjectInitializer &ObjectInitializer)