29#include "Containers/Array.h"
32#include "GameFramework/HUD.h"
35#include "WheeledVehicleMovementComponent.h"
38#include "CarlaHUD.generated.h"
82 ACarlaHUD(
const FObjectInitializer& ObjectInitializer)
83 : Super(ObjectInitializer)
85 PrimaryActorTick.bCanEverTick =
false;
90 virtual void DrawHUD()
override;
94 UWheeledVehicleMovementComponent* DebugVehicle{
nullptr};
102 void AddHUDString(
const FString Str,
const FVector Location,
const FColor Color,
double LifeTime);
106 void AddHUDLine(
const FVector Begin,
const FVector End,
const float Thickness,
const FColor Color,
double LifeTime);
TArray< HUDLine > LineList
TArray< HUDString > StringList
void AddDebugVehicleForTelemetry(UWheeledVehicleMovementComponent *Veh)
ACarlaHUD(const FObjectInitializer &ObjectInitializer)