成员的完整列表,这些成员属于 FWalkerActor,包括所有继承而来的类成员
ActorData | FCarlaActor | protected |
ActorType 枚举名称 | FCarlaActor | |
AddActorAngularImpulse(const FVector &AngularInpulse) | FCarlaActor | |
AddActorForce(const FVector &Force) | FCarlaActor | |
AddActorForceAtLocation(const FVector &Force, const FVector &Location) | FCarlaActor | |
AddActorImpulse(const FVector &Impulse) | FCarlaActor | |
AddActorImpulseAtLocation(const FVector &Impulse, const FVector &Location) | FCarlaActor | |
AddActorTorque(const FVector &Torque) | FCarlaActor | |
AddChildren(IdType ChildId) | FCarlaActor | inline |
ApplyAckermannControllerSettings(const FAckermannControllerSettings &) | FCarlaActor | inlinevirtual |
ApplyAckermannControlToVehicle(const FVehicleAckermannControl &, const EVehicleInputPriority &) | FCarlaActor | inlinevirtual |
ApplyControlToVehicle(const FVehicleControl &, const EVehicleInputPriority &) | FCarlaActor | inlinevirtual |
ApplyControlToWalker(const FWalkerControl &) final | FWalkerActor | virtual |
ApplyPhysicsControl(const FVehiclePhysicsControl &) | FCarlaActor | inlinevirtual |
Attachment | FCarlaActor | private |
BlendPose(float Blend) | FWalkerActor | virtual |
BuildActorData() | FCarlaActor | |
Children | FCarlaActor | private |
CloseVehicleDoor(const EVehicleDoor) | FCarlaActor | inlinevirtual |
ConstructCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | static |
DisableActorConstantVelocity() | FCarlaActor | inlinevirtual |
EnableActorConstantVelocity(const FVector &) | FCarlaActor | inlinevirtual |
EnableCarSim(const FString &) | FCarlaActor | inlinevirtual |
EnableChronoPhysics(uint64_t, float, const FString &, const FString &, const FString &, const FString &) | FCarlaActor | inlinevirtual |
FCarlaActor()=default | FCarlaActor | |
FCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | |
FreezeTrafficLight(bool) | FCarlaActor | inlinevirtual |
FWalkerActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FWalkerActor | |
GetAckermannControllerSettings(FAckermannControllerSettings &) | FCarlaActor | inlinevirtual |
GetActor() | FCarlaActor | inline |
GetActor() const | FCarlaActor | inline |
GetActorAngularVelocity() const | FCarlaActor | |
GetActorData() | FCarlaActor | inline |
GetActorData() const | FCarlaActor | inline |
GetActorData() | FCarlaActor | inline |
GetActorData() const | FCarlaActor | inline |
GetActorGlobalLocation() const | FCarlaActor | |
GetActorGlobalTransform() const | FCarlaActor | |
GetActorId() const | FCarlaActor | inline |
GetActorInfo() const | FCarlaActor | inline |
GetActorLocalLocation() const | FCarlaActor | |
GetActorLocalTransform() const | FCarlaActor | |
GetActorState() const | FCarlaActor | inline |
GetActorType() const | FCarlaActor | inline |
GetActorVelocity() const | FCarlaActor | |
GetAttachmentType() const | FCarlaActor | inline |
GetBonesTransform(FWalkerBoneControlOut &) final | FWalkerActor | virtual |
GetChildren() const | FCarlaActor | inline |
GetFailureState(carla::rpc::VehicleFailureState &) | FCarlaActor | inlinevirtual |
GetParent() const | FCarlaActor | inline |
GetPhysicsControl(FVehiclePhysicsControl &) | FCarlaActor | inlinevirtual |
GetPoseFromAnimation() | FWalkerActor | virtual |
GetTrafficLightController() | FCarlaActor | inlinevirtual |
GetTrafficLightState() const | FCarlaActor | inlinevirtual |
GetVehicleAckermannControl(FVehicleAckermannControl &) | FCarlaActor | inlinevirtual |
GetVehicleControl(FVehicleControl &) | FCarlaActor | inlinevirtual |
GetVehicleLightState(FVehicleLightState &) | FCarlaActor | inlinevirtual |
GetVehicleTelemetryData(FVehicleTelemetryData &) | FCarlaActor | inlinevirtual |
GetWalkerControl(FWalkerControl &) final | FWalkerActor | virtual |
GetWheelSteerAngle(const EVehicleWheelLocation &, float &) | FCarlaActor | inlinevirtual |
Id | FCarlaActor | private |
IdType typedef | FCarlaActor | |
Info | FCarlaActor | private |
IsActive() const | FCarlaActor | inline |
IsAlive() const | FCarlaActor | inline |
IsDormant() const | FCarlaActor | inline |
IsInValid() const | FCarlaActor | inline |
IsPendingKill() const | FCarlaActor | inline |
OpenVehicleDoor(const EVehicleDoor) | FCarlaActor | inlinevirtual |
ParentId | FCarlaActor | private |
PutActorToSleep(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
RemoveChildren(IdType ChildId) | FCarlaActor | inline |
ResetTrafficLightGroup() | FCarlaActor | inlinevirtual |
RestorePhysXPhysics() | FCarlaActor | inlinevirtual |
SetActorAutopilot(bool, bool bKeepState=false) | FCarlaActor | inlinevirtual |
SetActorCollisions(bool bEnabled) | FCarlaActor | virtual |
SetActorDead() | FWalkerActor | virtual |
SetActorEnableGravity(bool bEnabled) final | FWalkerActor | virtual |
SetActorGlobalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorGlobalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorLocalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorLocalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorSimulatePhysics(bool bSimulatePhysics) final | FWalkerActor | virtual |
SetActorState(carla::rpc::ActorState InState) | FCarlaActor | inline |
SetActorTargetAngularVelocity(const FVector &AngularVelocity) | FCarlaActor | |
SetActorTargetVelocity(const FVector &Velocity) | FCarlaActor | |
SetAttachmentType(carla::rpc::AttachmentType InAttachmentType) | FCarlaActor | inline |
SetBonesTransform(const FWalkerBoneControlIn &) final | FWalkerActor | virtual |
SetLightGreenTime(float) | FCarlaActor | inlinevirtual |
SetLightRedTime(float) | FCarlaActor | inlinevirtual |
SetLightYellowTime(float) | FCarlaActor | inlinevirtual |
SetParent(IdType InParentId) | FCarlaActor | inline |
SetTrafficLightState(const ETrafficLightState &) | FCarlaActor | inlinevirtual |
SetVehicleLightState(const FVehicleLightState &) | FCarlaActor | inlinevirtual |
SetWalkerState(const FTransform &Transform, carla::rpc::WalkerControl WalkerControl) final | FWalkerActor | virtual |
SetWheelSteerDirection(const EVehicleWheelLocation &, float) | FCarlaActor | inlinevirtual |
ShowVehicleDebugTelemetry(bool) | FCarlaActor | inlinevirtual |
State | FCarlaActor | private |
TheActor | FCarlaActor | private |
Type | FCarlaActor | protected |
UseCarSimRoad(bool) | FCarlaActor | inlinevirtual |
WakeActorUp(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
World | FCarlaActor | protected |
~FCarlaActor() | FCarlaActor | inlinevirtual |