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AVegetationManager 成员列表

成员的完整列表,这些成员属于 AVegetationManager,包括所有继承而来的类成员

ActiveActorDistanceAVegetationManager
ActivePooledActors()AVegetationManagerprivate
ActorPoolAVegetationManagerprivate
AddVehicle(ACarlaWheeledVehicle *Vehicle)AVegetationManager
BeginPlay() overrideAVegetationManagerprotectedvirtual
CheckForNewTiles() constAVegetationManagerprivate
CreateFoliage(const FFoliageBlueprint &BP, const FTransform &Transform) constAVegetationManagerprivate
CreateOrUpdateTileCache(ULevel *InLevel)AVegetationManagerprivate
CreatePoolForBPClass(const FFoliageBlueprint &BP)AVegetationManagerprivate
DebugMaterialsAVegetationManager
DestroySkeletalFoliages()AVegetationManagerprivate
EnableActorFromPool(const FTransform &Transform, int32 Index, std::shared_ptr< FTileMeshComponent > &TileMeshComponent, TArray< FPooledActor > &Pool)AVegetationManagerprivate
FoliageBlueprintCacheAVegetationManagerprivate
FreeTileCache(ULevel *InLevel)AVegetationManagerprivate
GetElementsToSpawn(FTileData *Tile)AVegetationManagerprivate
GetSketalTemplates()AVegetationManagerprivate
GetTilesInUse()AVegetationManagerprivate
HeroVehicleAVegetationManagerprivate
HideMaterialDistanceAVegetationManager
InactivePoolTransformAVegetationManagerprivate
InitialPoolSizeAVegetationManager
IsFoliageTypeEnabled(const FString &Path) constAVegetationManagerprivate
LargeMapAVegetationManagerprivate
OnLevelAddedToWorld(ULevel *InLevel, UWorld *InWorld)AVegetationManagerprivate
OnLevelRemovedFromWorld(ULevel *InLevel, UWorld *InWorld)AVegetationManagerprivate
PoolTranslationTimerAVegetationManagerprivate
PostWorldOriginOffset(UWorld *, FIntVector, FIntVector InDstOrigin)AVegetationManagerprivate
RemoveVehicle(ACarlaWheeledVehicle *Vehicle)AVegetationManager
SetInstancedStaticMeshComponentCache(FTileData &TileData)AVegetationManagerprivate
SetMaterialCache(FTileData &TileData)AVegetationManagerprivate
SetTileDataInternals(FTileData &TileData)AVegetationManagerprivate
SpawnBushesAVegetationManager
SpawnPlantsAVegetationManager
SpawnRocksAVegetationManager
SpawnScaleAVegetationManager
SpawnSkeletalFoliages(TArray< FElementsToSpawn > &ElementsToSpawn)AVegetationManagerprivate
SpawnTreesAVegetationManager
Tick(float DeltaTime) overrideAVegetationManagerprotectedvirtual
TileCacheAVegetationManagerprivate
UpdateFoliageBlueprintCache(ULevel *InLevel)AVegetationManagerprivate
UpdateMaterials(FTileData *Tile)AVegetationManagerprivate
UpdatePoolBasePosition()AVegetationManager
UpdatePoolInactiveTransformTimerAVegetationManagerprivate