29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"VertexData")
30 TArray<FVector> Vertices;
35 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
36 TArray<int32> Triangles;
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
42 TArray<FVector> Normals;
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
48 TArray<FVector2D> UV0;
53 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
54 TArray<FLinearColor> VertexColor;