17 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"VertexData")
18 TArray<FVector> Vertices;
20 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
21 TArray<int32> Triangles;
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
24 TArray<FVector> Normals;
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
27 TArray<FVector2D> UV0;
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VertexData")
30 TArray<FLinearColor> VertexColor;