A definition of a Vehicle Actor with all the variation and attributes. 更多...
#include <ActorDefinition.h>
Public 属性 | |
TArray< FColor > | colors |
Colors represent the avaliable colors for each actor | |
UStaticMesh * | mesh |
Assign a static mesh into the actor. | |
FString | Tags |
A list of comma-separated tags. | |
A definition of a Vehicle Actor with all the variation and attributes.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h 第 52 行定义.
TArray<FColor> FVehicleActorDefinition::colors |
Colors represent the avaliable colors for each actor
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h 第 66 行定义.
UStaticMesh* FVehicleActorDefinition::mesh |
Assign a static mesh into the actor.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h 第 62 行定义.
FString FVehicleActorDefinition::Tags |
A list of comma-separated tags.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h 第 58 行定义.