21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 bool bSynchronousMode = false;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite)
28 bool bNoRenderingMode = false;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite)
38 TOptional<
double> FixedDeltaSeconds;
42 double MaxSubstepDeltaTime = 0.01;
50 float MaxCullingDistance = 0.0f;
55 UPROPERTY(EditAnywhere, BlueprintReadWrite)
56 bool bDeterministicRagdolls =
true;
60 float TileStreamingDistance = 300000.f;
64 float ActorActiveDistance = 200000.f;
69 bool SpectatorAsEgo =
true;