#include <RoadPainterWrapper.h>
Public 属性 | |
TArray< UMaterialInstance * > | DecalMaterials |
The decals used on the road | |
float | DecalMaxScale = 1.0f |
Maximum scale to be applied to the decals | |
float | DecalMinScale = 1.0f |
Min scale to be applied to the decals | |
TArray< int32 > | DecalNumToSpawn |
How many decals (or material instances) of each, should be applied to the road | |
float | DecalRandomYaw = 90.0f |
The decal yaw to be applied randomly | |
FVector | DecalScale |
Scale of each decal on the road | |
FVector | FixedDecalOffset |
Min offset from one decal to another | |
float | RandomOffset = 3.0f |
Random offset from one decal to another | |
在文件 RoadPainterWrapper.h 第 14 行定义.
TArray<UMaterialInstance*> FDecalsProperties::DecalMaterials |
The decals used on the road
在文件 RoadPainterWrapper.h 第 20 行定义.
float FDecalsProperties::DecalMaxScale = 1.0f |
Maximum scale to be applied to the decals
在文件 RoadPainterWrapper.h 第 36 行定义.
float FDecalsProperties::DecalMinScale = 1.0f |
Min scale to be applied to the decals
在文件 RoadPainterWrapper.h 第 40 行定义.
TArray<int32> FDecalsProperties::DecalNumToSpawn |
How many decals (or material instances) of each, should be applied to the road
在文件 RoadPainterWrapper.h 第 24 行定义.
float FDecalsProperties::DecalRandomYaw = 90.0f |
The decal yaw to be applied randomly
在文件 RoadPainterWrapper.h 第 44 行定义.
FVector FDecalsProperties::DecalScale |
Scale of each decal on the road
在文件 RoadPainterWrapper.h 第 28 行定义.
FVector FDecalsProperties::FixedDecalOffset |
Min offset from one decal to another
在文件 RoadPainterWrapper.h 第 32 行定义.
float FDecalsProperties::RandomOffset = 3.0f |
Random offset from one decal to another
在文件 RoadPainterWrapper.h 第 48 行定义.