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AProceduralBuilding 成员列表

成员的完整列表,这些成员属于 AProceduralBuilding,包括所有继承而来的类成员

AddChunck(const UStaticMesh *SelectedMesh, const TSubclassOf< AActor > SelectedBP, bool Visible, FBox &OutSelectedMeshBounds)AProceduralBuildingprivate
AddMeshToBuilding(const UStaticMesh *SM)AProceduralBuildingprivate
AProceduralBuilding()AProceduralBuilding
BaseBPsAProceduralBuildingprotected
BaseMeshesAProceduralBuildingprotected
BodyBPsAProceduralBuildingprotected
BodyMeshesAProceduralBuildingprotected
CalculateDoorsIndexInSide(int StartIndex, int Length)AProceduralBuildingprivate
CalculateSidesLength()AProceduralBuildingprivate
CalculateSideVisibilities(int SideIndex, bool &MainVisibility, bool &CornerVisbility)AProceduralBuildingprivate
ChildActorCompsAProceduralBuildingprotected
ChooseGeometryToSpawn(const TArray< UStaticMesh * > &InMeshes, const TArray< TSubclassOf< AActor > > &InMainBPs, UStaticMesh **OutMesh, TSubclassOf< AActor > *OutBP)AProceduralBuildingprivate
ConvertOldBP_ToNativeCodeObject(AActor *BP_Building)AProceduralBuilding
CornerBaseBPsAProceduralBuildingprotected
CornerBaseMeshesAProceduralBuildingprotected
CornerBodyBPsAProceduralBuildingprotected
CornerBodyMeshesAProceduralBuildingprotected
CornersAProceduralBuildingprotected
CornerTopBPsAProceduralBuildingprotected
CornerTopMeshesAProceduralBuildingprotected
CornerVisibilityAProceduralBuildingprotected
CreateBuilding()AProceduralBuildingprotected
CreateFloor(const FloorMeshCollection &MeshCollection, bool IncludeDoors, bool IncludeWalls)AProceduralBuildingprivate
CreateRoof()AProceduralBuildingprivate
CreateSide(const FloorMeshCollection &MeshCollection, const TSet< int > &AuxiliarPositions, int SideLength, bool MainVisibility, bool CornerVisbility)AProceduralBuildingprivate
CurrentTransformAProceduralBuildingprivate
DoorBPsAProceduralBuildingprotected
DoorMeshesAProceduralBuildingprotected
DoorsIndexPositionAProceduralBuildingprotected
FixMobility()AProceduralBuildingprotected
GenerateWallsIndexPositions(int Length)AProceduralBuildingprivate
GetHISMComp(const UStaticMesh *SM)AProceduralBuilding
GetMeshSize(const UStaticMesh *SM)AProceduralBuildingprivate
HideAllChildren()AProceduralBuilding
HISMCompsAProceduralBuildingprotected
Init()AProceduralBuildingprivate
LastSelectedMeshBoundsAProceduralBuildingprivate
LengthXAProceduralBuildingprotected
LengthYAProceduralBuildingprotected
NumFloorsAProceduralBuildingprotected
Reset()AProceduralBuildingprotected
RoofBPsAProceduralBuildingprotected
RoofMeshesAProceduralBuildingprotected
RoofVisibilityAProceduralBuildingprotected
RootSMCompAProceduralBuildingprotected
SetBaseMeshes(const TArray< UStaticMesh * > &InBaseMeshes, const TArray< TSubclassOf< AActor > > &InBaseBPs, const TArray< UStaticMesh * > &InCornerBaseMeshes, const TArray< TSubclassOf< AActor > > &InCornerBaseBPs, const TArray< UStaticMesh * > &InDoorMeshes, const TArray< TSubclassOf< AActor > > &InDoorBPs)AProceduralBuilding
SetBaseParameters(const TSet< int > &InDoorsIndexPosition, const TArray< bool > &InUseWallMesh, int InNumFloors, int InLengthX, int InLengthY, bool InCorners, bool InUseFullBlocks)AProceduralBuilding
SetBodyMeshes(const TArray< UStaticMesh * > &InBodyMeshes, const TArray< TSubclassOf< AActor > > &InBodyBPs, const TArray< UStaticMesh * > &InCornerBodyMeshes, const TArray< TSubclassOf< AActor > > &InCornerBodyBPs, const TArray< UStaticMesh * > &InWallMeshes, const TArray< TSubclassOf< AActor > > &InWallBPs)AProceduralBuilding
SetTopMeshes(const TArray< UStaticMesh * > &InTopMeshes, const TArray< TSubclassOf< AActor > > &InTopBPs, const TArray< UStaticMesh * > &InCornerTopMeshes, const TArray< TSubclassOf< AActor > > &InCornerTopBPs, const TArray< UStaticMesh * > &InRoofMeshes, const TArray< TSubclassOf< AActor > > &InRoofBPs)AProceduralBuilding
SetVisibilityParameters(const TArray< bool > &InSideVisibility, const TArray< bool > &InCornerVisibility, bool InRoofVisibility)AProceduralBuilding
SidesLengthAProceduralBuildingprivate
SideVisibilityAProceduralBuildingprotected
TopBPsAProceduralBuildingprotected
TopMeshesAProceduralBuildingprotected
UpdateTransformPositionToNextChunk(const FVector &Box)AProceduralBuildingprivate
UpdateTransformPositionToNextSide(const FBox &Box)AProceduralBuildingprivate
UseFullBlocksAProceduralBuildingprotected
UseWallMeshAProceduralBuildingprotected
WallBPsAProceduralBuildingprotected
WallMeshesAProceduralBuildingprotected