AffectedRadius | FSparseHighDetailMap | private |
CacheMap | FSparseHighDetailMap | |
Clear() | FSparseHighDetailMap | |
Extension | FSparseHighDetailMap | private |
FloorHeight | FSparseHighDetailMap | private |
FSparseHighDetailMap(float ParticleDiameter=0.02f, float Depth=0.4f) | FSparseHighDetailMap | inline |
FTilesWorker | FSparseHighDetailMap | friend |
GetHeight(FDVector Position) | FSparseHighDetailMap | inline |
GetIntersectingTiles(const FOrientedBox &OBox) | FSparseHighDetailMap | |
GetLoadedTilesInRange(FDVector Position, float Radius) | FSparseHighDetailMap | |
GetParticlesInBox(const FOrientedBox &OBox) | FSparseHighDetailMap | |
GetParticlesInRadius(FDVector Position, float Radius) | FSparseHighDetailMap | |
GetParticlesInTileRadius(FDVector Position, float Radius) | FSparseHighDetailMap | |
GetTile(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
GetTile(FDVector Position) | FSparseHighDetailMap | |
GetTile(uint64_t TileId) | FSparseHighDetailMap | |
GetTileId(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
GetTileId(uint64_t TileId) | FSparseHighDetailMap | |
GetTileId(FDVector Position) | FSparseHighDetailMap | |
GetTileIdInCache() | FSparseHighDetailMap | inline |
GetTileIdInMap() | FSparseHighDetailMap | inline |
GetTilePosition(uint64_t TileId) | FSparseHighDetailMap | |
GetTilePosition(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
GetTileSize() const | FSparseHighDetailMap | inline |
GetVectorTileId(FDVector Position) | FSparseHighDetailMap | |
GetVectorTileId(uint64_t TileId) | FSparseHighDetailMap | |
Heightmap | FSparseHighDetailMap | private |
Init(uint32 NewTextureSize, float NewAffectedRadius, float ParticleDiameter, float Depth, float NewFloorHeight) | FSparseHighDetailMap | inline |
InitializeMap(UHeightMapDataAsset *DataAsset, FDVector Origin, FDVector MapSize, float Size, float ScaleZ) | FSparseHighDetailMap | |
InitializeRegion(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
InitializeRegion(uint64_t TileId) | FSparseHighDetailMap | |
InitializeRegionInCache(uint64_t TileId) | FSparseHighDetailMap | |
Lock_CacheMap | FSparseHighDetailMap | private |
Lock_GetTile | FSparseHighDetailMap | private |
Lock_Map | FSparseHighDetailMap | private |
Lock_Particles | FSparseHighDetailMap | |
Lock_Position | FSparseHighDetailMap | private |
LockMutex() | FSparseHighDetailMap | inline |
Map | FSparseHighDetailMap | |
ParticleSize | FSparseHighDetailMap | private |
PositionToUpdate | FSparseHighDetailMap | private |
SaveMap() | FSparseHighDetailMap | |
SavePath | FSparseHighDetailMap | |
TerrainDepth | FSparseHighDetailMap | private |
TextureSize | FSparseHighDetailMap | private |
Tile0Position | FSparseHighDetailMap | private |
TileSize | FSparseHighDetailMap | private |
TilesToWrite | FSparseHighDetailMap | private |
UnLockMutex() | FSparseHighDetailMap | inline |
Update(FVector Position, float RadiusX, float RadiusY) | FSparseHighDetailMap | |
UpdateHeightMap(UHeightMapDataAsset *DataAsset, FDVector Origin, FDVector MapSize, float Size, float ScaleZ) | FSparseHighDetailMap | |
UpdateMaps(FDVector Position, float RadiusX, float RadiusY, float CacheRadiusX, float CacheRadiusY) | FSparseHighDetailMap | |