24 AWalkerBase(
const FObjectInitializer &ObjectInitializer);
29 UPROPERTY(Category=
"Walker Base", BlueprintReadWrite, EditAnywhere)
33 UPROPERTY(Category="Walker Base", BlueprintReadWrite, EditAnywhere)
34 float AfterLifeSpan = 10.0f;
37 UPROPERTY(Category="Walker Base", BlueprintReadWrite, EditAnywhere)
38 bool bUsesWheelChair = false;
42 UFUNCTION(BlueprintCallable)
43 void StartDeathLifeSpan()
45 SetLifeSpan(AfterLifeSpan);