19 AWalkerBase(
const FObjectInitializer &ObjectInitializer);
22 UPROPERTY(Category=
"Walker Base", BlueprintReadWrite, EditAnywhere)
25 UPROPERTY(Category="Walker Base", BlueprintReadWrite, EditAnywhere)
26 float AfterLifeSpan = 10.0f;
28 UPROPERTY(Category="Walker Base", BlueprintReadWrite, EditAnywhere)
29 bool bUsesWheelChair = false;
31 UFUNCTION(BlueprintCallable)
32 void StartDeathLifeSpan()
34 SetLifeSpan(AfterLifeSpan);