9#include "Components/SceneComponent.h"
10#include "NoWorldOffsetSceneComponent.generated.h"
12UCLASS(Blueprintable, ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
13class CARLA_API UNoWorldOffsetSceneComponent :
public USceneComponent
18 virtual
void ApplyWorldOffset(const FVector& InOffset,
bool bWorldShift);