#include "CoreGlobals.h"#include "Engine/TextureRenderTarget2D.h"#include "Runtime/ImageWriteQueue/Public/ImagePixelData.h"#include "Carla/Game/CarlaEngine.h"#include <compiler/disable-ue4-macros.h>#include <carla/Logging.h>#include <carla/Buffer.h>#include <carla/BufferView.h>#include <carla/sensor/SensorRegistry.h>#include <compiler/enable-ue4-macros.h>
PixelReader.h 的引用(Include)关系图:
此图展示该文件直接或间接的被哪些文件引用了:类 | |
| class | FPixelReader |
| 用于从 UTextureRenderTarget2D 读取像素的实用工具。 更多... | |