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Cube.h
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1#pragma once
2#include "DataStructs.h"
3
5{
7 {
8 // 0 - 255
10
11 // If it exists, vertex on edge i is stored at position i.
12 // For edge numbering and location see numberings.png.
13 std::array<Vec3, 12> edgeVertIndices;
14 };
15
16 class Cube
17 {
19 double sdf[8];
20
21 Vec3 LerpVertex(double isoLevel, int i1, int i2) const;
22 int SignConfig(double isoLevel) const;
23
24 public:
25 Cube(Rect3 const &space, Fun3s const &sdf);
26
27 // Find the vertices where the surface intersects the cube.
28 IntersectInfo Intersect(double isoLevel = 0) const;
29 };
30
31 namespace
32 {
33 // Cube has 8 vertices. Each vertex can have positive or negative sign.
34 // 2^8 = 256 possible configurations mapped to intersected edges in each case.
35 // The 12 edges are numbered as 1, 2, 4, ..., 2048 and are stored as a 12-bit bitstring for each configuration.
36 const int signConfigToIntersectedEdges[256] = {
37 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
38 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
39 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
40 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
41 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
42 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
43 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
44 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
45 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
46 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
47 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
48 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
49 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
50 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
51 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
52 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
53 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
54 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
55 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
56 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
57 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
58 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
59 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
60 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
61 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
62 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
63 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
64 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
65 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
66 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
67 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
68 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0};
69
70 struct Edge
71 {
72 int edgeFlag : 12; // flag: 1, 2, 4, ... 2048
73 int vert0; // 0-7
74 int vert1; // 0-7
75 };
76
77 const Edge edges[12] =
78 {
79 {1, 0, 1}, // edge 0
80 {2, 1, 2}, // edge 1
81 {4, 2, 3}, // ...
82 {8, 3, 0},
83 {16, 4, 5},
84 {32, 5, 6},
85 {64, 6, 7},
86 {128, 7, 4},
87 {256, 0, 4},
88 {512, 1, 5},
89 {1024, 2, 6},
90 {2048, 3, 7} // edge 11
91 };
92 }
93
94 Vec3 Cube::LerpVertex(double isoLevel, int i1, int i2) const
95 {
96 auto const Eps = 1e-5;
97 auto const v1 = sdf[i1];
98 auto const v2 = sdf[i2];
99 auto const &p1 = pos[i1];
100 auto const &p2 = pos[i2];
101
102 if (abs(isoLevel - v1) < Eps)
103 return p1;
104 if (abs(isoLevel - v2) < Eps)
105 return p2;
106 if (abs(v1 - v2) < Eps)
107 return p1;
108
109 auto mu = (isoLevel - v1) / (v2 - v1);
110 return p1 + (p2 - p1) * mu;
111 }
112
113 Cube::Cube(Rect3 const &space, Fun3s const &sdf)
114 {
115 auto mx = space.min.x;
116 auto my = space.min.y;
117 auto mz = space.min.z;
118
119 auto sx = space.size.x;
120 auto sy = space.size.y;
121 auto sz = space.size.z;
122
123 pos[0] = space.min;
124 pos[1] = {mx + sx, my, mz};
125 pos[2] = {mx + sx, my, mz + sz};
126 pos[3] = {mx, my, mz + sz};
127 pos[4] = {mx, my + sy, mz};
128 pos[5] = {mx + sx, my + sy, mz};
129 pos[6] = {mx + sx, my + sy, mz + sz};
130 pos[7] = {mx, my + sy, mz + sz};
131
132 for (auto i = 0; i < 8; ++i)
133 {
134 auto sd = sdf(pos[i]);
135 if (sd == 0)
136 sd += 1e-6;
137 this->sdf[i] = sd;
138 }
139 }
140
141 int Cube::SignConfig(double isoLevel) const
142 {
143 auto edgeIndex = 0;
144
145 for (auto i = 0; i < 8; ++i)
146 {
147 if (sdf[i] < isoLevel)
148 {
149 edgeIndex |= 1 << i;
150 }
151 }
152
153 return edgeIndex;
154 }
155
157 {
158 // idea:
159 // from signs at 8 corners of cube a sign configuration (256 possible ones) is computed
160 // this configuration can be used to index into a table that tells which of the 12 edges are intersected
161 // find vertices adjacent to edges and interpolate cut vertex and store it in IntersectionInfo object
162
163 IntersectInfo intersect;
164 intersect.signConfig = SignConfig(iso);
165
166 for (auto e = 0; e < 12; ++e)
167 {
168 if (signConfigToIntersectedEdges[intersect.signConfig] & edges[e].edgeFlag)
169 {
170 auto v0 = edges[e].vert0;
171 auto v1 = edges[e].vert1;
172 auto vert = LerpVertex(iso, v0, v1);
173 intersect.edgeVertIndices[e] = vert;
174 }
175 }
176
177 return intersect;
178 }
179
180}
int vert1
Definition Cube.h:74
int edgeFlag
Definition Cube.h:72
int vert0
Definition Cube.h:73
int SignConfig(double isoLevel) const
Definition Cube.h:141
Vec3 LerpVertex(double isoLevel, int i1, int i2) const
Definition Cube.h:94
Cube(Rect3 const &space, Fun3s const &sdf)
Definition Cube.h:113
IntersectInfo Intersect(double isoLevel=0) const
Definition Cube.h:156
std::function< double(Vec3 const &)> Fun3s
Definition DataStructs.h:54
static double sd[6]
Definition odrSpiral.cpp:55
std::array< Vec3, 12 > edgeVertIndices
Definition Cube.h:13