18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
27 UPROPERTY(EditAnywhere, BlueprintReadWrite)
28 int32 NumberOfWheels = 4;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
34 UPROPERTY(EditAnywhere, BlueprintReadWrite)
38 UPROPERTY(EditAnywhere, BlueprintReadWrite)
42 UPROPERTY(EditAnywhere, BlueprintReadWrite)
45 UPROPERTY(EditAnywhere, BlueprintReadWrite)
46 bool HasDynamicDoors = false;
48 UPROPERTY(EditAnywhere, BlueprintReadWrite)
49 bool HasLights = false;
51 UPROPERTY(EditAnywhere, BlueprintReadWrite)
52 TArray<FColor> RecommendedColors;
56 UPROPERTY(EditAnywhere, BlueprintReadWrite)
57 TArray<int32> SupportedDrivers;