#include <VehicleControl.h>
Public 属性 | |
bool | bHandBrake = false |
bool | bManualGearShift = false |
float | Brake = 0.0f |
bool | bReverse = false |
int32 | Gear = 0 |
float | Steer = 0.0f |
float | Throttle = 0.0f |
bool FVehicleControl::bHandBrake = false |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h 第 26 行定义.
被这些函数引用 FFrameData::AddVehicleAnimation(), ACarlaRecorder::AddVehicleAnimation(), carla::rpc::VehicleControl::operator FVehicleControl(), ActorROS2Handler::operator()(), UCarSimManagerComponent::ProcessControl(), UDefaultMovementComponent::ProcessControl(), FFrameData::ProcessReplayerAnimVehicle(), CarlaReplayerHelper::ProcessReplayerAnimVehicle(), FFrameData::ProcessReplayerFinish(), CarlaReplayerHelper::ProcessReplayerFinish() , 以及 ACarlaWheeledVehicle::SetHandbrakeInput().
bool FVehicleControl::bManualGearShift = false |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h 第 32 行定义.
被这些函数引用 carla::rpc::VehicleControl::operator FVehicleControl(), ActorROS2Handler::operator()(), UDefaultMovementComponent::ProcessControl(), FFrameData::ProcessReplayerAnimVehicle(), CarlaReplayerHelper::ProcessReplayerAnimVehicle(), FFrameData::ProcessReplayerFinish() , 以及 CarlaReplayerHelper::ProcessReplayerFinish().
float FVehicleControl::Brake = 0.0f |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h 第 23 行定义.
被这些函数引用 FFrameData::AddVehicleAnimation(), ACarlaRecorder::AddVehicleAnimation(), ACarlaWheeledVehicle::GetVehicleTelemetryData(), carla::rpc::VehicleControl::operator FVehicleControl(), ActorROS2Handler::operator()(), UCarSimManagerComponent::ProcessControl(), UDefaultMovementComponent::ProcessControl(), FFrameData::ProcessReplayerAnimVehicle(), CarlaReplayerHelper::ProcessReplayerAnimVehicle(), FFrameData::ProcessReplayerFinish(), CarlaReplayerHelper::ProcessReplayerFinish(), FAckermannController::RunLoop() , 以及 ACarlaWheeledVehicle::SetBrakeInput().
bool FVehicleControl::bReverse = false |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h 第 29 行定义.
被这些函数引用 carla::rpc::VehicleControl::operator FVehicleControl(), ActorROS2Handler::operator()(), UDefaultMovementComponent::ProcessControl(), FFrameData::ProcessReplayerAnimVehicle(), CarlaReplayerHelper::ProcessReplayerAnimVehicle(), FFrameData::ProcessReplayerFinish(), CarlaReplayerHelper::ProcessReplayerFinish(), FAckermannController::RunLoop() , 以及 ACarlaWheeledVehicle::SetReverse().
int32 FVehicleControl::Gear = 0 |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h 第 35 行定义.
被这些函数引用 FFrameData::AddVehicleAnimation(), ACarlaRecorder::AddVehicleAnimation(), carla::rpc::VehicleControl::operator FVehicleControl(), ActorROS2Handler::operator()(), UCarSimManagerComponent::ProcessControl(), UDefaultMovementComponent::ProcessControl(), FFrameData::ProcessReplayerAnimVehicle(), CarlaReplayerHelper::ProcessReplayerAnimVehicle(), FFrameData::ProcessReplayerFinish() , 以及 CarlaReplayerHelper::ProcessReplayerFinish().
float FVehicleControl::Steer = 0.0f |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h 第 20 行定义.
被这些函数引用 FFrameData::AddVehicleAnimation(), ACarlaRecorder::AddVehicleAnimation(), ACarlaWheeledVehicle::GetVehicleTelemetryData(), carla::rpc::VehicleControl::operator FVehicleControl(), ActorROS2Handler::operator()(), UCarSimManagerComponent::ProcessControl(), UDefaultMovementComponent::ProcessControl(), FFrameData::ProcessReplayerAnimVehicle(), CarlaReplayerHelper::ProcessReplayerAnimVehicle(), FFrameData::ProcessReplayerFinish(), CarlaReplayerHelper::ProcessReplayerFinish(), FAckermannController::RunLoop() , 以及 ACarlaWheeledVehicle::SetSteeringInput().
float FVehicleControl::Throttle = 0.0f |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h 第 17 行定义.
被这些函数引用 FFrameData::AddVehicleAnimation(), ACarlaRecorder::AddVehicleAnimation(), ACarlaWheeledVehicle::GetVehicleTelemetryData(), carla::rpc::VehicleControl::operator FVehicleControl(), ActorROS2Handler::operator()(), UCarSimManagerComponent::ProcessControl(), UDefaultMovementComponent::ProcessControl(), FFrameData::ProcessReplayerAnimVehicle(), CarlaReplayerHelper::ProcessReplayerAnimVehicle(), FFrameData::ProcessReplayerFinish(), CarlaReplayerHelper::ProcessReplayerFinish(), FAckermannController::RunLoop() , 以及 ACarlaWheeledVehicle::SetThrottleInput().