#include "Components/ActorComponent.h"#include "Components/PrimitiveComponent.h"#include "Engine/StaticMeshActor.h"#include "Misc/ScopeLock.h"#include "Carla/Math/DVector.h"#include "Carla/Vehicle/CarlaWheeledVehicle.h"#include "Engine/TextureRenderTarget2D.h"#include "Carla/MapGen/LargeMapManager.h"#include "Engine/DataAsset.h"#include "Async/Future.h"#include <unordered_map>#include <vector>#include <string>#include "CustomTerrainPhysicsComponent.generated.h"
CustomTerrainPhysicsComponent.h 的引用(Include)关系图:
此图展示该文件直接或间接的被哪些文件引用了:类 | |
| struct | FDenseTile |
| struct | FForceAtLocation |
| struct | FHeightMapData |
| struct | FParticle |
| class | FSparseHighDetailMap |
| struct | FTilesWorker |
| class | UHeightMapDataAsset |
枚举 | |
| enum | EDefResolutionType { E256M = 0 UMETA(DisplayName = "256M") , E512M = 1 UMETA(DisplayName = "512M") , E1K = 2 UMETA(DisplayName = "1K") , E2K = 3 UMETA(DisplayName = "2K") } |
| enum EDefResolutionType |
| 枚举值 | |
|---|---|
| E256M | |
| E512M | |
| E1K | |
| E2K | |
在文件 CustomTerrainPhysicsComponent.h 第 35 行定义.