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CustomTerrainPhysicsComponent.h 文件参考
#include "Components/ActorComponent.h"
#include "Components/PrimitiveComponent.h"
#include "Engine/StaticMeshActor.h"
#include "Misc/ScopeLock.h"
#include "Carla/Math/DVector.h"
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Carla/MapGen/LargeMapManager.h"
#include "Engine/DataAsset.h"
#include "Async/Future.h"
#include <unordered_map>
#include <vector>
#include <string>
#include "CustomTerrainPhysicsComponent.generated.h"
+ CustomTerrainPhysicsComponent.h 的引用(Include)关系图:
+ 此图展示该文件直接或间接的被哪些文件引用了:

浏览源代码.

struct  FDenseTile
 
struct  FForceAtLocation
 
struct  FHeightMapData
 
struct  FParticle
 
class  FSparseHighDetailMap
 
struct  FTilesWorker
 
class  UHeightMapDataAsset
 

枚举

enum  EDefResolutionType { E256M = 0 UMETA(DisplayName = "256M") , E512M = 1 UMETA(DisplayName = "512M") , E1K = 2 UMETA(DisplayName = "1K") , E2K = 3 UMETA(DisplayName = "2K") }
 

枚举类型说明

◆ EDefResolutionType

枚举值
E256M 
E512M 
E1K 
E2K 

在文件 CustomTerrainPhysicsComponent.h35 行定义.