#include "Components/ActorComponent.h"
#include "Components/PrimitiveComponent.h"
#include "Engine/StaticMeshActor.h"
#include "Misc/ScopeLock.h"
#include "Carla/Math/DVector.h"
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Carla/MapGen/LargeMapManager.h"
#include "Engine/DataAsset.h"
#include "Async/Future.h"
#include <unordered_map>
#include <vector>
#include <string>
#include "CustomTerrainPhysicsComponent.generated.h"
类 | |
struct | FDenseTile |
struct | FForceAtLocation |
struct | FHeightMapData |
struct | FParticle |
class | FSparseHighDetailMap |
struct | FTilesWorker |
class | UHeightMapDataAsset |
枚举 | |
enum | EDefResolutionType { E256M = 0 UMETA(DisplayName = "256M") , E512M = 1 UMETA(DisplayName = "512M") , E1K = 2 UMETA(DisplayName = "1K") , E2K = 3 UMETA(DisplayName = "2K") } |
enum EDefResolutionType |
枚举值 | |
---|---|
E256M | |
E512M | |
E1K | |
E2K |
在文件 CustomTerrainPhysicsComponent.h 第 35 行定义.