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UCarlaEpisode 成员列表

成员的完整列表,这些成员属于 UCarlaEpisode,包括所有继承而来的类成员

ACarlaGameModeBaseUCarlaEpisodefriend
ActorDispatcherUCarlaEpisodeprivate
ApplySettings(const FEpisodeSettings &Settings)UCarlaEpisode
AttachActors(AActor *Child, AActor *Parent, EAttachmentType InAttachmentType=EAttachmentType::Rigid, const FString &SocketName="")UCarlaEpisode
bIsPrimaryServerUCarlaEpisode
CurrentMapOriginUCarlaEpisodeprivate
DestroyActor(AActor *Actor)UCarlaEpisodeinline
DestroyActor(carla::rpc::ActorId ActorId)UCarlaEpisodeinline
ElapsedGameTimeUCarlaEpisodeprivate
EndPlay()UCarlaEpisodeprivate
EpisodeSettingsUCarlaEpisodeprivate
FCarlaEngineUCarlaEpisodefriend
FindCarlaActor(FCarlaActor::IdType ActorId)UCarlaEpisodeinline
FindCarlaActor(AActor *Actor) constUCarlaEpisodeinline
FrameDataUCarlaEpisodeprivate
GetActorDefinitions() constUCarlaEpisodeinline
GetActorDescriptionFromStream(carla::streaming::detail::stream_id_type StreamId)UCarlaEpisodeinline
GetActorRegistry() constUCarlaEpisodeinline
GetActorRegistry()UCarlaEpisodeinline
GetCurrentMapOrigin() constUCarlaEpisodeinline
GetElapsedGameTime() constUCarlaEpisodeinline
GetFrameData()UCarlaEpisodeinline
GetGeoReference() constUCarlaEpisodeinline
GetId() constUCarlaEpisodeinline
GetMapName() constUCarlaEpisodeinline
GetRecommendedSpawnPoints() constUCarlaEpisode
GetRecorder() constUCarlaEpisodeinline
GetReplayer() constUCarlaEpisodeinline
GetSensorManager()UCarlaEpisodeinline
GetSettings() constUCarlaEpisodeinline
GetSpectatorPawn() constUCarlaEpisodeinline
GetVisualGameTime() constUCarlaEpisodeinline
GetWeather() constUCarlaEpisodeinline
IdUCarlaEpisodeprivate
InitializeAtBeginPlay()UCarlaEpisodeprivate
LoadNewEpisode(const FString &MapString, bool ResetSettings=true)UCarlaEpisode
LoadNewOpendriveEpisode(const FString &OpenDriveString, const carla::rpc::OpendriveGenerationParameters &Params)UCarlaEpisode
MapGeoReferenceUCarlaEpisodeprivate
MapNameUCarlaEpisodeprivate
MaterialParametersUCarlaEpisodeprivate
PutActorToSleep(carla::rpc::ActorId ActorId)UCarlaEpisodeinline
RecorderUCarlaEpisodeprivate
RegisterActorFactory(ACarlaActorFactory &ActorFactory)UCarlaEpisodeinlineprivate
ReSpawnActorWithInfo(const FTransform &Transform, FActorDescription thisActorDescription)UCarlaEpisodeinline
SensorManagerUCarlaEpisodeprivate
SerializeActor(FCarlaActor *CarlaActor) constUCarlaEpisode
SerializeActor(AActor *Actor) constUCarlaEpisode
SetActorCollisions(FCarlaActor &CarlaActor, bool bEnabled)UCarlaEpisodeprivate
SetActorDead(FCarlaActor &CarlaActor)UCarlaEpisodeprivate
SetActorSimulatePhysics(FCarlaActor &CarlaActor, bool bEnabled)UCarlaEpisodeprivate
SetCurrentMapOrigin(const FIntVector &NewOrigin)UCarlaEpisodeinline
SetRecorder(ACarlaRecorder *Rec)UCarlaEpisodeinline
SetVisualGameTime(double Time)UCarlaEpisodeinline
SpawnActor(const FTransform &Transform, FActorDescription ActorDescription)UCarlaEpisodeinline
SpawnActorWithInfo(const FTransform &Transform, FActorDescription thisActorDescription, FCarlaActor::IdType DesiredId=0)UCarlaEpisode
SpectatorUCarlaEpisodeprivate
StartRecorder(std::string name, bool AdditionalData)UCarlaEpisode
TickTimers(float DeltaSeconds)UCarlaEpisodeinlineprivate
TryToCreateReplayerActor(FVector &Location, FVector &Rotation, FActorDescription &ActorDesc, unsigned int desiredId)UCarlaEpisodeprivate
UCarlaEpisode(const FObjectInitializer &ObjectInitializer)UCarlaEpisode
VisualGameTimeUCarlaEpisodeprivate
WakeActorUp(carla::rpc::ActorId ActorId)UCarlaEpisodeinline
WeatherUCarlaEpisodeprivate