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CityMapMeshTag.h 文件参考
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浏览源代码.

class  CityMapMeshTag
 Helper class for working with ECityMapMeshTag. 更多...
 

枚举

enum class  ECityMapMeshTag : uint8 {
  UMETA =(DisplayName = "Road: Two Lanes - Lane Left") , UMETA =(DisplayName = "Road: Two Lanes - Lane Right") , UMETA =(DisplayName = "Road: Two Lanes - Sidewalk Left") , UMETA =(DisplayName = "Road: Two Lanes - Sidewalk Right") ,
  UMETA =(DisplayName = "Road: Two Lanes - Lane Marking Solid") , UMETA =(DisplayName = "Road: Two Lanes - Lane Marking Broken") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 0") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 1") ,
  UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 2") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 3") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 4") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 5") ,
  UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 6") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 7") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 8") , UMETA =(DisplayName = "Road: 90 Degree Turn - Lane 9") ,
  UMETA =(DisplayName = "Road: 90 Degree Turn - Sidewalk 0") , UMETA =(DisplayName = "Road: 90 Degree Turn - Sidewalk 1") , UMETA =(DisplayName = "Road: 90 Degree Turn - Sidewalk 2") , UMETA =(DisplayName = "Road: 90 Degree Turn - Sidewalk 3") ,
  UMETA =(DisplayName = "Road: 90 Degree Turn - Lane Marking") , UMETA =(DisplayName = "Road: T-Intersection - Lane 0") , UMETA =(DisplayName = "Road: T-Intersection - Lane 1") , UMETA =(DisplayName = "Road: T-Intersection - Lane 2") ,
  UMETA =(DisplayName = "Road: T-Intersection - Lane 3") , UMETA =(DisplayName = "Road: T-Intersection - Lane 4") , UMETA =(DisplayName = "Road: T-Intersection - Lane 5") , UMETA =(DisplayName = "Road: T-Intersection - Lane 6") ,
  UMETA =(DisplayName = "Road: T-Intersection - Lane 7") , UMETA =(DisplayName = "Road: T-Intersection - Lane 8") , UMETA =(DisplayName = "Road: T-Intersection - Lane 9") , UMETA =(DisplayName = "Road: T-Intersection - Sidewalk 0") ,
  UMETA =(DisplayName = "Road: T-Intersection - Sidewalk 1") , UMETA =(DisplayName = "Road: T-Intersection - Sidewalk 2") , UMETA =(DisplayName = "Road: T-Intersection - Sidewalk 3") , UMETA =(DisplayName = "Road: T-Intersection - Lane Marking") ,
  UMETA =(DisplayName = "Road: X-Intersection - Lane 0") , UMETA =(DisplayName = "Road: X-Intersection - Lane 1") , UMETA =(DisplayName = "Road: X-Intersection - Lane 2") , UMETA =(DisplayName = "Road: X-Intersection - Lane 3") ,
  UMETA =(DisplayName = "Road: X-Intersection - Lane 4") , UMETA =(DisplayName = "Road: X-Intersection - Lane 5") , UMETA =(DisplayName = "Road: X-Intersection - Lane 6") , UMETA =(DisplayName = "Road: X-Intersection - Lane 7") ,
  UMETA =(DisplayName = "Road: X-Intersection - Lane 8") , UMETA =(DisplayName = "Road: X-Intersection - Lane 9") , UMETA =(DisplayName = "Road: X-Intersection - Sidewalk 0") , UMETA =(DisplayName = "Road: X-Intersection - Sidewalk 1") ,
  UMETA =(DisplayName = "Road: X-Intersection - Sidewalk 2") , UMETA =(DisplayName = "Road: X-Intersection - Sidewalk 3") , UMETA =(DisplayName = "Road: X-Intersection - Lane Marking") , UMETA =(Hidden) ,
  UMETA =(Hidden)
}
 Tag to identify the meshes used by the ProceduralMapGenerator. 更多...
 

枚举类型说明

◆ ECityMapMeshTag

enum class ECityMapMeshTag : uint8
strong

Tag to identify the meshes used by the ProceduralMapGenerator.

It will work as long as we have less than 255 meshes, currently blueprint type enums support uint8 only.

枚举值
UMETA 
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UMETA 

在文件 CityMapMeshTag.h14 行定义.