#include <BoundingBox.h>
Public 属性 | |
FVector | Extent = {0.0f, 0.0f, 0.0f} |
边界框的半径范围 | |
FVector | Origin = {0.0f, 0.0f, 0.0f} |
边界框相对于其所有者的原点 | |
FRotator | Rotation = {0.0f, 0.0f, 0.0f} |
边界框的旋转 | |
FVector FBoundingBox::Extent = {0.0f, 0.0f, 0.0f} |
边界框的半径范围
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h 第 22 行定义.
被这些函数引用 ApplyTransformToBB() , 以及 UBoundingBoxCalculator::GetVehicleBoundingBox().
FVector FBoundingBox::Origin = {0.0f, 0.0f, 0.0f} |
边界框相对于其所有者的原点
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h 第 18 行定义.
被这些函数引用 ApplyTransformToBB(), UBoundingBoxCalculator::CombineBBsOfActor(), UBoundingBoxCalculator::GetActorBoundingBox(), UBoundingBoxCalculator::GetCharacterBoundingBox(), UBoundingBoxCalculator::GetMeshCompsFromActorBoundingBox() , 以及 UBoundingBoxCalculator::GetVehicleBoundingBox().
FRotator FBoundingBox::Rotation = {0.0f, 0.0f, 0.0f} |