CARLA
 
载入中...
搜索中...
未找到
Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h
浏览该文件的文档.
1// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
9#include "BoundingBox.generated.h"
10
11USTRUCT(BlueprintType)
12struct CARLA_API FBoundingBox
13{
14 GENERATED_BODY()
15
16 /// Origin of the bounding box relative to its owner.
17 UPROPERTY(EditAnywhere, BlueprintReadWrite)
18 FVector Origin = {0.0f, 0.0f, 0.0f};
19
20 /// Radii extent of the bounding box.
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 FVector Extent = {0.0f, 0.0f, 0.0f};
23
24 /// Rotation of the bounding box.
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 FRotator Rotation = {0.0f, 0.0f, 0.0f};
27};