#include "GameFramework/Actor.h"
#include "TrafficSignBase.generated.h"
类 | |
class | ATrafficSignBase |
枚举 | |
enum class | ETrafficSignState : uint8 { Null = 0 , UNKNOWN = 0u UMETA(DisplayName = "UNKNOWN") , TrafficLightRed = 1u UMETA(DisplayName = "Traffic Light - Red") , TrafficLightYellow = 2u UMETA(DisplayName = "Traffic Light - Yellow") , TrafficLightGreen = 3u UMETA(DisplayName = "Traffic Light - Green") , UMETA =(DisplayName = "Speed Limit - 30") , UMETA =(DisplayName = "Speed Limit - 40") , UMETA =(DisplayName = "Speed Limit - 50") , UMETA =(DisplayName = "Speed Limit - 60") , UMETA =(DisplayName = "Speed Limit - 90") , UMETA =(DisplayName = "Speed Limit - 100") , UMETA =(DisplayName = "Speed Limit - 120") , UMETA =(DisplayName = "Speed Limit - 130") , UMETA =(DisplayName = "Stop Sign") , UMETA =(DisplayName = "Yield Sign") } |
|
strong |
枚举值 | |
---|---|
Null | |
UNKNOWN | |
TrafficLightRed | |
TrafficLightYellow | |
TrafficLightGreen | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA |
在文件 TrafficSignBase.h 第 16 行定义.