#include "GameFramework/Actor.h"#include "TrafficSignBase.generated.h"
TrafficSignBase.h 的引用(Include)关系图:
此图展示该文件直接或间接的被哪些文件引用了:类 | |
| class | ATrafficSignBase |
枚举 | |
| enum class | ETrafficSignState : uint8 { Null = 0 , UNKNOWN = 0u UMETA(DisplayName = "UNKNOWN") , TrafficLightRed = 1u UMETA(DisplayName = "Traffic Light - Red") , TrafficLightYellow = 2u UMETA(DisplayName = "Traffic Light - Yellow") , TrafficLightGreen = 3u UMETA(DisplayName = "Traffic Light - Green") , UMETA =(DisplayName = "Speed Limit - 30") , UMETA =(DisplayName = "Speed Limit - 40") , UMETA =(DisplayName = "Speed Limit - 50") , UMETA =(DisplayName = "Speed Limit - 60") , UMETA =(DisplayName = "Speed Limit - 90") , UMETA =(DisplayName = "Speed Limit - 100") , UMETA =(DisplayName = "Speed Limit - 120") , UMETA =(DisplayName = "Speed Limit - 130") , UMETA =(DisplayName = "Stop Sign") , UMETA =(DisplayName = "Yield Sign") } |
|
strong |
| 枚举值 | |
|---|---|
| Null | |
| UNKNOWN | |
| TrafficLightRed | |
| TrafficLightYellow | |
| TrafficLightGreen | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
在文件 TrafficSignBase.h 第 18 行定义.