CARLA
 
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EmptyActor.h
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1// Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
9#include "GameFramework/Pawn.h"
10#include "EmptyActor.generated.h"
11
12UCLASS()
13class CARLA_API AEmptyActor : public APawn
14{
15 GENERATED_BODY()
16
17public:
18 AEmptyActor(const FObjectInitializer &ObjectInitializer);
19
20private:
21 UPROPERTY(Category="Empty Actor", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
22 USceneComponent* RootSceneComponent;
23};