成员的完整列表,这些成员属于 ACollisionSensor,包括所有继承而来的类成员
ACollisionSensor(const FObjectInitializer &ObjectInitializer) | ACollisionSensor | |
ASensor(const FObjectInitializer &ObjectInitializer) | ASensor | |
bClientsListening | ASensor | private |
BeginPlay() | ASensor | virtual |
bIsActive | ASensor | protected |
CollisionRegistry | ACollisionSensor | private |
EndPlay(EEndPlayReason::Type EndPlayReason) override | ASensor | protected |
Episode | ASensor | private |
GetAttribute(const FString Name) | ASensor | |
GetDataStream(const SensorT &Self) | ASensor | inlineprotected |
GetEpisode() const | ASensor | inline |
GetRandomEngine() | ASensor | inline |
GetSeed() const | ASensor | inline |
GetSensorDefinition() | ACollisionSensor | static |
GetToken() const | ASensor | inline |
IsStreamReady() | ASensor | inline |
MoveDataStream() | ASensor | inline |
OnActorCollisionEvent(AActor *Actor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) | ACollisionSensor | |
OnCollisionEvent(AActor *Actor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) | ACollisionSensor | |
OnComponentCollisionEvent(UPrimitiveComponent *HitComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit) | ACollisionSensor | |
OnFirstClientConnected() | ASensor | inlinevirtual |
OnLastClientDisconnected() | ASensor | inlinevirtual |
OnPostTickDelegate | ASensor | private |
PostActorCreated() override | ASensor | protected |
PostPhysTick(UWorld *World, ELevelTick TickType, float DeltaSeconds) | ASensor | inlinevirtual |
PostPhysTickInternal(UWorld *World, ELevelTick TickType, float DeltaSeconds) | ASensor | |
PrePhysTick(float DeltaSeconds) override | ACollisionSensor | virtual |
RandomEngine | ASensor | protected |
ReadyToTick | ASensor | private |
Seed | ASensor | protected |
SensorDescription | ASensor | private |
Set(const FActorDescription &Description) | ASensor | virtual |
SetDataStream(FDataStream InStream) | ASensor | inline |
SetEpisode(const UCarlaEpisode &InEpisode) | ASensor | inline |
SetOwner(AActor *NewOwner) override | ACollisionSensor | |
SetSeed(int32 InSeed) | ASensor | |
Stream | ASensor | private |
Tick(const float DeltaTime) final | ASensor |