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UActorBlueprintFunctionLibrary 成员列表

成员的完整列表,这些成员属于 UActorBlueprintFunctionLibrary,包括所有继承而来的类成员

ActorAttributeToBool(const FActorAttribute &ActorAttribute, bool Default)UActorBlueprintFunctionLibrarystatic
ActorAttributeToColor(const FActorAttribute &ActorAttribute, const FColor &Default)UActorBlueprintFunctionLibrarystatic
ActorAttributeToFloat(const FActorAttribute &ActorAttribute, float Default)UActorBlueprintFunctionLibrarystatic
ActorAttributeToInt(const FActorAttribute &ActorAttribute, int32 Default)UActorBlueprintFunctionLibrarystatic
ActorAttributeToString(const FActorAttribute &ActorAttribute, const FString &Default)UActorBlueprintFunctionLibrarystatic
CheckActorDefinition(const FActorDefinition &ActorDefinitions)UActorBlueprintFunctionLibrarystatic
CheckActorDefinitions(const TArray< FActorDefinition > &ActorDefinitions)UActorBlueprintFunctionLibrarystatic
MakeCameraDefinition(const FString &Id, bool bEnableModifyingPostProcessEffects=false)UActorBlueprintFunctionLibrarystatic
MakeCameraDefinition(const FString &Id, bool bEnableModifyingPostProcessEffects, bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeCustomV2XDefinition()UActorBlueprintFunctionLibrarystatic
MakeCustomV2XDefinition(bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeGenericDefinition(const FString &Category, const FString &Type, const FString &Id)UActorBlueprintFunctionLibrarystatic
MakeGenericSensorDefinition(const FString &Type, const FString &Id)UActorBlueprintFunctionLibrarystatic
MakeGnssDefinition()UActorBlueprintFunctionLibrarystatic
MakeGnssDefinition(bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeIMUDefinition()UActorBlueprintFunctionLibrarystatic
MakeIMUDefinition(bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeLidarDefinition(const FString &Id)UActorBlueprintFunctionLibrarystatic
MakeLidarDefinition(const FString &Id, bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeNormalsCameraDefinition()UActorBlueprintFunctionLibrarystatic
MakeNormalsCameraDefinition(bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeObstacleDetectorDefinitions(const FString &Type, const FString &Id, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakePedestrianDefinition(const FPedestrianParameters &Parameters, bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakePedestrianDefinitions(const TArray< FPedestrianParameters > &ParameterArray, TArray< FActorDefinition > &Definitions)UActorBlueprintFunctionLibrarystatic
MakePropDefinition(const FPropParameters &Parameters, bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakePropDefinitions(const TArray< FPropParameters > &ParameterArray, TArray< FActorDefinition > &Definitions)UActorBlueprintFunctionLibrarystatic
MakeRadarDefinition()UActorBlueprintFunctionLibrarystatic
MakeRadarDefinition(bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeTriggerDefinition(const FString &Id, bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeTriggerDefinitions(const TArray< FString > &ParameterArray, TArray< FActorDefinition > &Definitions)UActorBlueprintFunctionLibrarystatic
MakeV2XDefinition()UActorBlueprintFunctionLibrarystatic
MakeV2XDefinition(bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeVehicleDefinition(const FVehicleParameters &Parameters, bool &Success, FActorDefinition &Definition)UActorBlueprintFunctionLibrarystatic
MakeVehicleDefinitions(const TArray< FVehicleParameters > &ParameterArray, TArray< FActorDefinition > &Definitions)UActorBlueprintFunctionLibrarystatic
RetrieveActorAttributeToBool(const FString &Id, const TMap< FString, FActorAttribute > &Attributes, bool Default)UActorBlueprintFunctionLibrarystatic
RetrieveActorAttributeToColor(const FString &Id, const TMap< FString, FActorAttribute > &Attributes, const FColor &Default)UActorBlueprintFunctionLibrarystatic
RetrieveActorAttributeToFloat(const FString &Id, const TMap< FString, FActorAttribute > &Attributes, float Default)UActorBlueprintFunctionLibrarystatic
RetrieveActorAttributeToInt(const FString &Id, const TMap< FString, FActorAttribute > &Attributes, int32 Default)UActorBlueprintFunctionLibrarystatic
RetrieveActorAttributeToString(const FString &Id, const TMap< FString, FActorAttribute > &Attributes, const FString &Default)UActorBlueprintFunctionLibrarystatic
SetCamera(const FActorDescription &Description, ASceneCaptureSensor *Camera)UActorBlueprintFunctionLibrarystatic
SetCamera(const FActorDescription &Description, AShaderBasedSensor *Camera)UActorBlueprintFunctionLibrarystatic
SetCustomV2X(const FActorDescription &Description, ACustomV2XSensor *V2X)UActorBlueprintFunctionLibrarystatic
SetGnss(const FActorDescription &Description, AGnssSensor *Gnss)UActorBlueprintFunctionLibrarystatic
SetIMU(const FActorDescription &Description, AInertialMeasurementUnit *IMU)UActorBlueprintFunctionLibrarystatic
SetLidar(const FActorDescription &Description, FLidarDescription &Lidar)UActorBlueprintFunctionLibrarystatic
SetRadar(const FActorDescription &Description, ARadar *Radar)UActorBlueprintFunctionLibrarystatic
SetV2X(const FActorDescription &Description, AV2XSensor *V2X)UActorBlueprintFunctionLibrarystatic