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UActorBlueprintFunctionLibrary类 参考

#include <ActorBlueprintFunctionLibrary.h>

+ 类 UActorBlueprintFunctionLibrary 继承关系图:
+ UActorBlueprintFunctionLibrary 的协作图:

静态 Public 成员函数

static bool CheckActorDefinition (const FActorDefinition &ActorDefinitions)
 Return whether the actor definition is valid. Prints all the errors found.
 
static bool CheckActorDefinitions (const TArray< FActorDefinition > &ActorDefinitions)
 Return whether the list of actor definitions is valid.
 
static FActorDefinition MakeGenericDefinition (const FString &Category, const FString &Type, const FString &Id)
 
static FActorDefinition MakeGenericSensorDefinition (const FString &Type, const FString &Id)
 
static FActorDefinition MakeCameraDefinition (const FString &Id, bool bEnableModifyingPostProcessEffects=false)
 
static void MakeCameraDefinition (const FString &Id, bool bEnableModifyingPostProcessEffects, bool &Success, FActorDefinition &Definition)
 
static FActorDefinition MakeNormalsCameraDefinition ()
 
static void MakeNormalsCameraDefinition (bool &Success, FActorDefinition &Definition)
 
static FActorDefinition MakeLidarDefinition (const FString &Id)
 
static void MakeLidarDefinition (const FString &Id, bool &Success, FActorDefinition &Definition)
 
static FActorDefinition MakeGnssDefinition ()
 
static void MakeGnssDefinition (bool &Success, FActorDefinition &Definition)
 
static FActorDefinition MakeIMUDefinition ()
 
static void MakeIMUDefinition (bool &Success, FActorDefinition &Definition)
 
static FActorDefinition MakeRadarDefinition ()
 
static void MakeRadarDefinition (bool &Success, FActorDefinition &Definition)
 
static FActorDefinition MakeV2XDefinition ()
 
static void MakeV2XDefinition (bool &Success, FActorDefinition &Definition)
 
static FActorDefinition MakeCustomV2XDefinition ()
 
static void MakeCustomV2XDefinition (bool &Success, FActorDefinition &Definition)
 
static void MakeVehicleDefinition (const FVehicleParameters &Parameters, bool &Success, FActorDefinition &Definition)
 
static void MakeVehicleDefinitions (const TArray< FVehicleParameters > &ParameterArray, TArray< FActorDefinition > &Definitions)
 
static void MakePedestrianDefinition (const FPedestrianParameters &Parameters, bool &Success, FActorDefinition &Definition)
 
static void MakePedestrianDefinitions (const TArray< FPedestrianParameters > &ParameterArray, TArray< FActorDefinition > &Definitions)
 
static void MakeTriggerDefinitions (const TArray< FString > &ParameterArray, TArray< FActorDefinition > &Definitions)
 
static void MakeTriggerDefinition (const FString &Id, bool &Success, FActorDefinition &Definition)
 
static void MakePropDefinition (const FPropParameters &Parameters, bool &Success, FActorDefinition &Definition)
 
static void MakePropDefinitions (const TArray< FPropParameters > &ParameterArray, TArray< FActorDefinition > &Definitions)
 
static void MakeObstacleDetectorDefinitions (const FString &Type, const FString &Id, FActorDefinition &Definition)
 
static bool ActorAttributeToBool (const FActorAttribute &ActorAttribute, bool Default)
 ============================================================================
 
static int32 ActorAttributeToInt (const FActorAttribute &ActorAttribute, int32 Default)
 
static float ActorAttributeToFloat (const FActorAttribute &ActorAttribute, float Default)
 
static FString ActorAttributeToString (const FActorAttribute &ActorAttribute, const FString &Default)
 
static FColor ActorAttributeToColor (const FActorAttribute &ActorAttribute, const FColor &Default)
 
static bool RetrieveActorAttributeToBool (const FString &Id, const TMap< FString, FActorAttribute > &Attributes, bool Default)
 
static int32 RetrieveActorAttributeToInt (const FString &Id, const TMap< FString, FActorAttribute > &Attributes, int32 Default)
 
static float RetrieveActorAttributeToFloat (const FString &Id, const TMap< FString, FActorAttribute > &Attributes, float Default)
 
static FString RetrieveActorAttributeToString (const FString &Id, const TMap< FString, FActorAttribute > &Attributes, const FString &Default)
 
static FColor RetrieveActorAttributeToColor (const FString &Id, const TMap< FString, FActorAttribute > &Attributes, const FColor &Default)
 
static void SetCamera (const FActorDescription &Description, ASceneCaptureSensor *Camera)
 
static void SetCamera (const FActorDescription &Description, AShaderBasedSensor *Camera)
 
static void SetLidar (const FActorDescription &Description, FLidarDescription &Lidar)
 
static void SetGnss (const FActorDescription &Description, AGnssSensor *Gnss)
 
static void SetIMU (const FActorDescription &Description, AInertialMeasurementUnit *IMU)
 
static void SetRadar (const FActorDescription &Description, ARadar *Radar)
 
static void SetV2X (const FActorDescription &Description, AV2XSensor *V2X)
 
static void SetCustomV2X (const FActorDescription &Description, ACustomV2XSensor *V2X)
 

详细描述

在文件 ActorBlueprintFunctionLibrary.h31 行定义.

成员函数说明

◆ ActorAttributeToBool()

bool UActorBlueprintFunctionLibrary::ActorAttributeToBool ( const FActorAttribute & ActorAttribute,
bool Default )
static

============================================================================

@}

@name Helpers to retrieve attribute values

– Helpers to retrieve attribute values ---------------------------------—

在文件 ActorBlueprintFunctionLibrary.cpp1746 行定义.

引用了 Bool, FActorAttribute::Id, FActorAttribute::Type , 以及 FActorAttribute::Value.

被这些函数引用 RetrieveActorAttributeToBool() , 以及 SetCamera().

+ 这是这个函数的调用关系图:

◆ ActorAttributeToColor()

FColor UActorBlueprintFunctionLibrary::ActorAttributeToColor ( const FActorAttribute & ActorAttribute,
const FColor & Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1794 行定义.

引用了 FActorAttribute::Id, RGBColor, FActorAttribute::Type , 以及 FActorAttribute::Value.

被这些函数引用 RetrieveActorAttributeToColor().

+ 这是这个函数的调用关系图:

◆ ActorAttributeToFloat()

float UActorBlueprintFunctionLibrary::ActorAttributeToFloat ( const FActorAttribute & ActorAttribute,
float Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1770 行定义.

引用了 Float, FActorAttribute::Id, FActorAttribute::Type , 以及 FActorAttribute::Value.

被这些函数引用 RetrieveActorAttributeToFloat() , 以及 ASensor::Set().

+ 这是这个函数的调用关系图:

◆ ActorAttributeToInt()

int32 UActorBlueprintFunctionLibrary::ActorAttributeToInt ( const FActorAttribute & ActorAttribute,
int32 Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1758 行定义.

引用了 FActorAttribute::Id, Int, FActorAttribute::Type , 以及 FActorAttribute::Value.

被这些函数引用 RetrieveActorAttributeToInt().

+ 这是这个函数的调用关系图:

◆ ActorAttributeToString()

FString UActorBlueprintFunctionLibrary::ActorAttributeToString ( const FActorAttribute & ActorAttribute,
const FString & Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1782 行定义.

引用了 FActorAttribute::Id, String, FActorAttribute::Type , 以及 FActorAttribute::Value.

被这些函数引用 RetrieveActorAttributeToString().

+ 这是这个函数的调用关系图:

◆ CheckActorDefinition()

bool UActorBlueprintFunctionLibrary::CheckActorDefinition ( const FActorDefinition & ActorDefinition)
static

Return whether the actor definition is valid. Prints all the errors found.

============================================================================

@}

@name Actor definition validators

– Actor definition validators ------------------------------------------—

在文件 ActorBlueprintFunctionLibrary.cpp178 行定义.

引用了 FActorDefinitionValidator::SingleIsValid().

被这些函数引用 UActorDispatcher::Bind(), MakeCameraDefinition(), MakeCustomV2XDefinition(), MakeGnssDefinition(), MakeIMUDefinition(), MakeLidarDefinition(), MakeNormalsCameraDefinition(), MakePedestrianDefinition(), MakePropDefinition(), MakeRadarDefinition(), MakeTriggerDefinition(), MakeV2XDefinition() , 以及 MakeVehicleDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ CheckActorDefinitions()

bool UActorBlueprintFunctionLibrary::CheckActorDefinitions ( const TArray< FActorDefinition > & ActorDefinitions)
static

Return whether the list of actor definitions is valid.

Prints all the errors found.

在文件 ActorBlueprintFunctionLibrary.cpp184 行定义.

引用了 FActorDefinitionValidator::AreValid().

+ 函数调用图:

◆ MakeCameraDefinition() [1/2]

void UActorBlueprintFunctionLibrary::MakeCameraDefinition ( const FString & Id,
bool bEnableModifyingPostProcessEffects,
bool & Success,
FActorDefinition & Definition )
static

◆ MakeCameraDefinition() [2/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeCameraDefinition ( const FString & Id,
bool bEnableModifyingPostProcessEffects = false )
static

在文件 ActorBlueprintFunctionLibrary.cpp295 行定义.

引用了 MakeCameraDefinition() , 以及 Success.

被这些函数引用 ADepthCamera::GetSensorDefinition(), ADVSCamera::GetSensorDefinition(), AInstanceSegmentationCamera::GetSensorDefinition(), AOpticalFlowCamera::GetSensorDefinition(), ASceneCaptureCamera::GetSensorDefinition(), ASemanticSegmentationCamera::GetSensorDefinition() , 以及 MakeCameraDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeCustomV2XDefinition() [1/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeCustomV2XDefinition ( )
static

在文件 ActorBlueprintFunctionLibrary.cpp1251 行定义.

引用了 MakeCustomV2XDefinition() , 以及 Success.

被这些函数引用 ACustomV2XSensor::GetSensorDefinition() , 以及 MakeCustomV2XDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeCustomV2XDefinition() [2/2]

void UActorBlueprintFunctionLibrary::MakeCustomV2XDefinition ( bool & Success,
FActorDefinition & Definition )
static

在文件 ActorBlueprintFunctionLibrary.cpp1260 行定义.

引用了 AddVariationsForSensor(), Bool, FActorVariation::bRestrictToRecommended, CheckActorDefinition(), FillIdAndTags(), Float, FActorVariation::Id, Int, FActorVariation::RecommendedValues, String, Success, FActorVariation::Type , 以及 FActorDefinition::Variations.

+ 函数调用图:

◆ MakeGenericDefinition()

FActorDefinition UActorBlueprintFunctionLibrary::MakeGenericDefinition ( const FString & Category,
const FString & Type,
const FString & Id )
static

@}

@name Helpers to create actor definitions

在文件 ActorBlueprintFunctionLibrary.cpp276 行定义.

引用了 FillIdAndTags().

被这些函数引用 MakeGenericSensorDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeGenericSensorDefinition()

FActorDefinition UActorBlueprintFunctionLibrary::MakeGenericSensorDefinition ( const FString & Type,
const FString & Id )
static

在文件 ActorBlueprintFunctionLibrary.cpp286 行定义.

引用了 AddRecommendedValuesForSensorRoleNames() , 以及 MakeGenericDefinition().

被这些函数引用 ACollisionSensor::GetSensorDefinition(), ALaneInvasionSensor::GetSensorDefinition(), ARssSensor::GetSensorDefinition() , 以及 MakeObstacleDetectorDefinitions().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeGnssDefinition() [1/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeGnssDefinition ( )
static

在文件 ActorBlueprintFunctionLibrary.cpp1363 行定义.

引用了 MakeGnssDefinition() , 以及 Success.

被这些函数引用 AGnssSensor::GetSensorDefinition() , 以及 MakeGnssDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeGnssDefinition() [2/2]

void UActorBlueprintFunctionLibrary::MakeGnssDefinition ( bool & Success,
FActorDefinition & Definition )
static

在文件 ActorBlueprintFunctionLibrary.cpp1372 行定义.

引用了 AddVariationsForSensor(), FActorVariation::bRestrictToRecommended, CheckActorDefinition(), FillIdAndTags(), Float, FActorVariation::Id, Int, FActorVariation::RecommendedValues, Success, FActorVariation::Type , 以及 FActorDefinition::Variations.

+ 函数调用图:

◆ MakeIMUDefinition() [1/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeIMUDefinition ( )
static

在文件 ActorBlueprintFunctionLibrary.cpp745 行定义.

引用了 MakeIMUDefinition() , 以及 Success.

被这些函数引用 AInertialMeasurementUnit::GetSensorDefinition() , 以及 MakeIMUDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeIMUDefinition() [2/2]

void UActorBlueprintFunctionLibrary::MakeIMUDefinition ( bool & Success,
FActorDefinition & Definition )
static

在文件 ActorBlueprintFunctionLibrary.cpp754 行定义.

引用了 AddVariationsForSensor(), FActorVariation::bRestrictToRecommended, CheckActorDefinition(), FillIdAndTags(), Float, FActorVariation::Id, Int, FActorVariation::RecommendedValues, Success, FActorVariation::Type , 以及 FActorDefinition::Variations.

+ 函数调用图:

◆ MakeLidarDefinition() [1/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeLidarDefinition ( const FString & Id)
static

在文件 ActorBlueprintFunctionLibrary.cpp900 行定义.

引用了 MakeLidarDefinition() , 以及 Success.

被这些函数引用 ARayCastLidar::GetSensorDefinition(), ARayCastSemanticLidar::GetSensorDefinition() , 以及 MakeLidarDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeLidarDefinition() [2/2]

void UActorBlueprintFunctionLibrary::MakeLidarDefinition ( const FString & Id,
bool & Success,
FActorDefinition & Definition )
static

◆ MakeNormalsCameraDefinition() [1/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition ( )
static

在文件 ActorBlueprintFunctionLibrary.cpp659 行定义.

引用了 MakeNormalsCameraDefinition() , 以及 Success.

被这些函数引用 ANormalsCamera::GetSensorDefinition() , 以及 MakeNormalsCameraDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeNormalsCameraDefinition() [2/2]

void UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition ( bool & Success,
FActorDefinition & Definition )
static

◆ MakeObstacleDetectorDefinitions()

void UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions ( const FString & Type,
const FString & Id,
FActorDefinition & Definition )
static

在文件 ActorBlueprintFunctionLibrary.cpp1702 行定义.

引用了 AddVariationsForSensor(), Bool, FActorVariation::bRestrictToRecommended, Float, FActorVariation::Id, MakeGenericSensorDefinition(), FActorVariation::RecommendedValues, FActorVariation::Type , 以及 FActorDefinition::Variations.

被这些函数引用 AObstacleDetectionSensor::GetSensorDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakePedestrianDefinition()

void UActorBlueprintFunctionLibrary::MakePedestrianDefinition ( const FPedestrianParameters & Parameters,
bool & Success,
FActorDefinition & Definition )
static
待办事项
We need to validate here the params.

在文件 ActorBlueprintFunctionLibrary.cpp1552 行定义.

引用了 AddRecommendedValuesForActorRoleName(), FPedestrianParameters::Age, FActorDefinition::Attributes, FPedestrianParameters::bCanUseWheelChair, Bool, FActorVariation::bRestrictToRecommended, CheckActorDefinition(), FActorDefinition::Class, FPedestrianParameters::Class, FillIdAndTags(), Float, FPedestrianParameters::Gender, FPedestrianParameters::Generation, FActorVariation::Id, FPedestrianParameters::Id, Int, FActorVariation::RecommendedValues, FPedestrianParameters::Speed, String, Success, FActorVariation::Type , 以及 FActorDefinition::Variations.

被这些函数引用 MakePedestrianDefinitions().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakePedestrianDefinitions()

void UActorBlueprintFunctionLibrary::MakePedestrianDefinitions ( const TArray< FPedestrianParameters > & ParameterArray,
TArray< FActorDefinition > & Definitions )
static

在文件 ActorBlueprintFunctionLibrary.cpp1641 行定义.

引用了 FillActorDefinitionArray() , 以及 MakePedestrianDefinition().

+ 函数调用图:

◆ MakePropDefinition()

void UActorBlueprintFunctionLibrary::MakePropDefinition ( const FPropParameters & Parameters,
bool & Success,
FActorDefinition & Definition )
static
待办事项
We need to validate here the params.

在文件 ActorBlueprintFunctionLibrary.cpp1666 行定义.

引用了 AddRecommendedValuesForActorRoleName(), FActorDefinition::Attributes, CheckActorDefinition(), FillIdAndTags(), FPropParameters::Name, FPropParameters::Size, String , 以及 Success.

被这些函数引用 MakePropDefinitions().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakePropDefinitions()

void UActorBlueprintFunctionLibrary::MakePropDefinitions ( const TArray< FPropParameters > & ParameterArray,
TArray< FActorDefinition > & Definitions )
static

在文件 ActorBlueprintFunctionLibrary.cpp1695 行定义.

引用了 FillActorDefinitionArray() , 以及 MakePropDefinition().

+ 函数调用图:

◆ MakeRadarDefinition() [1/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeRadarDefinition ( )
static

在文件 ActorBlueprintFunctionLibrary.cpp843 行定义.

引用了 MakeRadarDefinition() , 以及 Success.

被这些函数引用 ARadar::GetSensorDefinition() , 以及 MakeRadarDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeRadarDefinition() [2/2]

void UActorBlueprintFunctionLibrary::MakeRadarDefinition ( bool & Success,
FActorDefinition & Definition )
static

在文件 ActorBlueprintFunctionLibrary.cpp852 行定义.

引用了 AddVariationsForSensor(), FActorVariation::bRestrictToRecommended, CheckActorDefinition(), FillIdAndTags(), Float, FActorVariation::Id, Int, FActorVariation::RecommendedValues, Success, FActorVariation::Type , 以及 FActorDefinition::Variations.

+ 函数调用图:

◆ MakeTriggerDefinition()

void UActorBlueprintFunctionLibrary::MakeTriggerDefinition ( const FString & Id,
bool & Success,
FActorDefinition & Definition )
static

在文件 ActorBlueprintFunctionLibrary.cpp1655 行定义.

引用了 AddVariationsForTrigger(), CheckActorDefinition(), FillIdAndTags() , 以及 Success.

被这些函数引用 ATriggerFactory::GetDefinitions() , 以及 MakeTriggerDefinitions().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeTriggerDefinitions()

void UActorBlueprintFunctionLibrary::MakeTriggerDefinitions ( const TArray< FString > & ParameterArray,
TArray< FActorDefinition > & Definitions )
static

在文件 ActorBlueprintFunctionLibrary.cpp1648 行定义.

引用了 FillActorDefinitionArray() , 以及 MakeTriggerDefinition().

+ 函数调用图:

◆ MakeV2XDefinition() [1/2]

FActorDefinition UActorBlueprintFunctionLibrary::MakeV2XDefinition ( )
static

在文件 ActorBlueprintFunctionLibrary.cpp1018 行定义.

引用了 MakeV2XDefinition() , 以及 Success.

被这些函数引用 AV2XSensor::GetSensorDefinition() , 以及 MakeV2XDefinition().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ MakeV2XDefinition() [2/2]

void UActorBlueprintFunctionLibrary::MakeV2XDefinition ( bool & Success,
FActorDefinition & Definition )
static

在文件 ActorBlueprintFunctionLibrary.cpp1027 行定义.

引用了 AddVariationsForSensor(), Bool, FActorVariation::bRestrictToRecommended, CheckActorDefinition(), FillIdAndTags(), Float, FActorVariation::Id, Int, FActorVariation::RecommendedValues, String, Success, FActorVariation::Type , 以及 FActorDefinition::Variations.

+ 函数调用图:

◆ MakeVehicleDefinition()

void UActorBlueprintFunctionLibrary::MakeVehicleDefinition ( const FVehicleParameters & Parameters,
bool & Success,
FActorDefinition & Definition )
static

◆ MakeVehicleDefinitions()

void UActorBlueprintFunctionLibrary::MakeVehicleDefinitions ( const TArray< FVehicleParameters > & ParameterArray,
TArray< FActorDefinition > & Definitions )
static

在文件 ActorBlueprintFunctionLibrary.cpp1545 行定义.

引用了 FillActorDefinitionArray() , 以及 MakeVehicleDefinition().

+ 函数调用图:

◆ RetrieveActorAttributeToBool()

bool UActorBlueprintFunctionLibrary::RetrieveActorAttributeToBool ( const FString & Id,
const TMap< FString, FActorAttribute > & Attributes,
bool Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1836 行定义.

引用了 ActorAttributeToBool().

被这些函数引用 ADVSCamera::Set(), AObstacleDetectionSensor::Set(), SetCustomV2X() , 以及 SetV2X().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ RetrieveActorAttributeToColor()

FColor UActorBlueprintFunctionLibrary::RetrieveActorAttributeToColor ( const FString & Id,
const TMap< FString, FActorAttribute > & Attributes,
const FColor & Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1876 行定义.

引用了 ActorAttributeToColor().

+ 函数调用图:

◆ RetrieveActorAttributeToFloat()

float UActorBlueprintFunctionLibrary::RetrieveActorAttributeToFloat ( const FString & Id,
const TMap< FString, FActorAttribute > & Attributes,
float Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1856 行定义.

引用了 ActorAttributeToFloat().

被这些函数引用 ADVSCamera::Set(), AObstacleDetectionSensor::Set(), SetCamera(), SetCamera(), SetCustomV2X(), SetGnss(), SetIMU(), SetLidar(), SetRadar(), SetV2X() , 以及 ATriggerFactory::SpawnActor().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ RetrieveActorAttributeToInt()

int32 UActorBlueprintFunctionLibrary::RetrieveActorAttributeToInt ( const FString & Id,
const TMap< FString, FActorAttribute > & Attributes,
int32 Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1846 行定义.

引用了 ActorAttributeToInt().

被这些函数引用 ADVSCamera::Set(), SetCamera(), SetCustomV2X(), SetGnss(), SetIMU(), SetLidar(), SetRadar() , 以及 SetV2X().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ RetrieveActorAttributeToString()

FString UActorBlueprintFunctionLibrary::RetrieveActorAttributeToString ( const FString & Id,
const TMap< FString, FActorAttribute > & Attributes,
const FString & Default )
static

在文件 ActorBlueprintFunctionLibrary.cpp1866 行定义.

引用了 ActorAttributeToString().

被这些函数引用 SetCamera(), SetCustomV2X() , 以及 SetV2X().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ SetCamera() [1/2]

void UActorBlueprintFunctionLibrary::SetCamera ( const FActorDescription & Description,
ASceneCaptureSensor * Camera )
static

@}

@name Helpers to set Actors

在文件 ActorBlueprintFunctionLibrary.cpp1904 行定义.

引用了 ActorAttributeToBool(), CARLA_ABFL_CHECK_ACTOR, ASceneCaptureSensor::EnablePostProcessingEffects(), RetrieveActorAttributeToFloat(), RetrieveActorAttributeToInt(), RetrieveActorAttributeToString(), ASceneCaptureSensor::SetAperture(), ASceneCaptureSensor::SetBladeCount(), ASceneCaptureSensor::SetBloomIntensity(), ASceneCaptureSensor::SetChromAberrIntensity(), ASceneCaptureSensor::SetChromAberrOffset(), ASceneCaptureSensor::SetDepthBlurAmount(), ASceneCaptureSensor::SetDepthBlurRadius(), ASceneCaptureSensor::SetDepthOfFieldMinFstop(), ASceneCaptureSensor::SetExposureCalibrationConstant(), ASceneCaptureSensor::SetExposureCompensation(), ASceneCaptureSensor::SetExposureMaxBrightness(), ASceneCaptureSensor::SetExposureMethod(), ASceneCaptureSensor::SetExposureMinBrightness(), ASceneCaptureSensor::SetExposureSpeedDown(), ASceneCaptureSensor::SetExposureSpeedUp(), ASceneCaptureSensor::SetFilmBlackClip(), ASceneCaptureSensor::SetFilmShoulder(), ASceneCaptureSensor::SetFilmSlope(), ASceneCaptureSensor::SetFilmToe(), ASceneCaptureSensor::SetFilmWhiteClip(), ASceneCaptureSensor::SetFocalDistance(), ASceneCaptureSensor::SetFOVAngle(), ASceneCaptureSensor::SetImageSize(), ASceneCaptureSensor::SetISO(), ASceneCaptureSensor::SetLensFlareIntensity(), ASceneCaptureSensor::SetMotionBlurIntensity(), ASceneCaptureSensor::SetMotionBlurMaxDistortion(), ASceneCaptureSensor::SetMotionBlurMinObjectScreenSize(), ASceneCaptureSensor::SetShutterSpeed(), ASceneCaptureSensor::SetTargetGamma(), ASceneCaptureSensor::SetWhiteTemp(), ASceneCaptureSensor::SetWhiteTint() , 以及 FActorDescription::Variations.

被这些函数引用 ASceneCaptureSensor::Set() , 以及 AShaderBasedSensor::Set().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ SetCamera() [2/2]

void UActorBlueprintFunctionLibrary::SetCamera ( const FActorDescription & Description,
AShaderBasedSensor * Camera )
static

在文件 ActorBlueprintFunctionLibrary.cpp1995 行定义.

引用了 CARLA_ABFL_CHECK_ACTOR, RetrieveActorAttributeToFloat(), AShaderBasedSensor::SetFloatShaderParameter() , 以及 FActorDescription::Variations.

+ 函数调用图:

◆ SetCustomV2X()

void UActorBlueprintFunctionLibrary::SetCustomV2X ( const FActorDescription & Description,
ACustomV2XSensor * V2X )
static

在文件 ActorBlueprintFunctionLibrary.cpp2214 行定义.

引用了 CARLA_ABFL_CHECK_ACTOR, URandomEngine::GenerateRandomSeed(), Geometric, ASensor::GetRandomEngine(), Highway, RetrieveActorAttributeToBool(), RetrieveActorAttributeToFloat(), RetrieveActorAttributeToInt(), RetrieveActorAttributeToString(), Rural, ACustomV2XSensor::SetPathLossModel(), ACustomV2XSensor::SetPropagationParams(), ACustomV2XSensor::SetScenario(), ASensor::SetSeed(), Urban, FActorDescription::Variations , 以及 Winner.

被这些函数引用 ACustomV2XSensor::Set().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ SetGnss()

void UActorBlueprintFunctionLibrary::SetGnss ( const FActorDescription & Description,
AGnssSensor * Gnss )
static

在文件 ActorBlueprintFunctionLibrary.cpp2047 行定义.

引用了 CARLA_ABFL_CHECK_ACTOR, URandomEngine::GenerateRandomSeed(), ASensor::GetRandomEngine(), RetrieveActorAttributeToFloat(), RetrieveActorAttributeToInt(), AGnssSensor::SetAltitudeBias(), AGnssSensor::SetAltitudeDeviation(), AGnssSensor::SetLatitudeBias(), AGnssSensor::SetLatitudeDeviation(), AGnssSensor::SetLongitudeBias(), AGnssSensor::SetLongitudeDeviation(), ASensor::SetSeed() , 以及 FActorDescription::Variations.

被这些函数引用 AGnssSensor::Set().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ SetIMU()

void UActorBlueprintFunctionLibrary::SetIMU ( const FActorDescription & Description,
AInertialMeasurementUnit * IMU )
static

在文件 ActorBlueprintFunctionLibrary.cpp2076 行定义.

引用了 CARLA_ABFL_CHECK_ACTOR, URandomEngine::GenerateRandomSeed(), ASensor::GetRandomEngine(), RetrieveActorAttributeToFloat(), RetrieveActorAttributeToInt(), AInertialMeasurementUnit::SetAccelerationStandardDeviation(), AInertialMeasurementUnit::SetGyroscopeBias(), AInertialMeasurementUnit::SetGyroscopeStandardDeviation(), ASensor::SetSeed() , 以及 FActorDescription::Variations.

被这些函数引用 AInertialMeasurementUnit::Set().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ SetLidar()

void UActorBlueprintFunctionLibrary::SetLidar ( const FActorDescription & Description,
FLidarDescription & Lidar )
static

◆ SetRadar()

void UActorBlueprintFunctionLibrary::SetRadar ( const FActorDescription & Description,
ARadar * Radar )
static

在文件 ActorBlueprintFunctionLibrary.cpp2107 行定义.

引用了 CARLA_ABFL_CHECK_ACTOR, RetrieveActorAttributeToFloat(), RetrieveActorAttributeToInt() , 以及 FActorDescription::Variations.

被这些函数引用 ARadar::Set().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ SetV2X()

void UActorBlueprintFunctionLibrary::SetV2X ( const FActorDescription & Description,
AV2XSensor * V2X )
static

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