CARLA
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Unreal
CarlaUE4
Plugins
Carla
Source
Carla
OpenDrive
OpenDriveGenerator.h
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// Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ProceduralMeshComponent.h"
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#include <
compiler/disable-ue4-macros.h
>
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#include <boost/optional.hpp>
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#include "
carla/road/Map.h
"
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#include <
compiler/enable-ue4-macros.h
>
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#include "
Vehicle/VehicleSpawnPoint.h
"
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#include "OpenDriveGenerator.generated.h"
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UCLASS()
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class CARLA_API
AProceduralMeshActor
: public
AActor
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{
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GENERATED_BODY()
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public
:
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AProceduralMeshActor
();
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UPROPERTY(Category =
"Procedural Mesh Actor"
, VisibleDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess =
"true"
))
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UProceduralMeshComponent* MeshComponent;
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};
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UCLASS()
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class CARLA_API
AOpenDriveGenerator
: public
AActor
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{
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GENERATED_BODY()
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public
:
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AOpenDriveGenerator
(
const
FObjectInitializer &ObjectInitializer);
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/// Set the OpenDRIVE information as string and generates the
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/// queryable map structure.
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bool
LoadOpenDrive(
const
FString &OpenDrive);
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/// Get the OpenDRIVE information as string.
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const
FString &GetOpenDrive()
const
;
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/// Checks if the OpenDrive has been loaded and it's valid.
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bool
IsOpenDriveValid()
const
;
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/// Generates the road and sidewalk mesh based on the OpenDRIVE information.
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void
GenerateRoadMesh();
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/// Generates pole meshes based on the OpenDRIVE information.
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void
GeneratePoles();
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/// Generates spawn points along the road.
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void
GenerateSpawnPoints();
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void
GenerateAll();
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protected
:
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virtual
void
BeginPlay()
override
;
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/// Determine the height where the spawners will be placed, relative to each
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/// RoutePlanner
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UPROPERTY(Category =
"Spawners"
, EditAnywhere)
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float SpawnersHeight = 300.f;
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UPROPERTY(Category = "Spawners", EditAnywhere)
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TArray<
AVehicleSpawnPoint
*> VehicleSpawners;
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UPROPERTY(EditAnywhere)
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FString OpenDriveData;
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UPROPERTY(EditAnywhere)
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TArray<
AActor
*> ActorMeshList;
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};
VehicleSpawnPoint.h
AActor
AOpenDriveGenerator
Definition
OpenDriveGenerator.h:34
AProceduralMeshActor
Definition
OpenDriveGenerator.h:23
AVehicleSpawnPoint
Base class for spawner locations for walkers.
Definition
VehicleSpawnPoint.h:15
disable-ue4-macros.h
enable-ue4-macros.h
Map.h
制作者
1.10.0