9#include "GameFramework/Actor.h"
11#include "USDImporterActor.generated.h"
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Carla USD Importer")
25 UFUNCTION(CallInEditor, BlueprintCallable, Category = "Carla USD Importer")
29 UPROPERTY(Category="Carla USD Importer", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "
true"))
30 USceneComponent* RootSceneComponent;