CARLA
 
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USDImporterActor.h
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1// Copyright (c) 2023 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
9#include "GameFramework/Actor.h"
10
11#include "USDImporterActor.generated.h"
12
13UCLASS()
14class CARLA_API AUSDImporterActor : public AActor
15{
16 GENERATED_BODY()
17
18public:
19
20 AUSDImporterActor(const FObjectInitializer &ObjectInitializer);
21
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Carla USD Importer")
23 FString USDPath = "";
24
25 UFUNCTION(CallInEditor, BlueprintCallable, Category = "Carla USD Importer")
26 void LoadUSDFile();
27
28private:
29 UPROPERTY(Category="Carla USD Importer", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
30 USceneComponent* RootSceneComponent;
31
32};