#include <type_traits>
#include "VehicleInputPriority.generated.h"
浏览源代码.
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enum class | EVehicleInputPriority : uint8 {
Null = 0
, INVALID = 0u UMETA(Hidden)
, UMETA =(DisplayName = "Lowest Priority", ToolTip = "Use for debugging purposes only")
, UMETA =(DisplayName = "Control Relaxation Input", ToolTip = "Control relaxation when no other input is provided (non-sticky control)")
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UMETA =(DisplayName = "Autopilot Input", ToolTip = "Input provided by the built-in autopilot")
, UMETA =(DisplayName = "User Input", ToolTip = "Input provided by an user playing in the simulator")
, UMETA =(DisplayName = "Client Input", ToolTip = "Input provided by an RPC client connected to the simulator")
, UMETA =(DisplayName = "Highest Priority", ToolTip = "Use for debugging purposes only")
} |
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◆ EVehicleInputPriority
◆ operator<=()