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VehicleInputPriority.h
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1// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
9#include <type_traits>
10
11#include "VehicleInputPriority.generated.h"
12
13UENUM(BlueprintType)
14enum class EVehicleInputPriority : uint8
15{
16 Null = 0, // Workarround for UE4.24 issue with enums
17 INVALID = 0u UMETA(Hidden),
18
19 Lowest UMETA(DisplayName = "Lowest Priority", ToolTip = "Use for debugging purposes only"),
20 Relaxation UMETA(DisplayName = "Control Relaxation Input", ToolTip = "Control relaxation when no other input is provided (non-sticky control)"),
21 Autopilot UMETA(DisplayName = "Autopilot Input", ToolTip = "Input provided by the built-in autopilot"),
22 User UMETA(DisplayName = "User Input", ToolTip = "Input provided by an user playing in the simulator"),
23 Client UMETA(DisplayName = "Client Input", ToolTip = "Input provided by an RPC client connected to the simulator"),
24 Highest UMETA(DisplayName = "Highest Priority", ToolTip = "Use for debugging purposes only")
25};
26
28{
29 auto Cast = [](auto e) { return static_cast<typename std::underlying_type<decltype(e)>::type>(e); };
30 return Cast(Lhs) <= Cast(Rhs);
31}
EVehicleInputPriority
static bool operator<=(EVehicleInputPriority Lhs, EVehicleInputPriority Rhs)