9#include "GameFramework/Actor.h"
11#include "ActorWithRandomEngine.generated.h"
27 virtual void OnConstruction(
const FTransform &Transform)
override;
30 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
override;
35 UFUNCTION(BlueprintCallable)
41 UFUNCTION(BlueprintCallable)
47 UFUNCTION(BlueprintCallable)
48 void SetSeed(int32 InSeed);
53 UPROPERTY(Category =
"Random Engine", EditAnywhere)
54 bool bGenerateRandomSeed = false;
57 UPROPERTY(Category = "Random
Engine", EditAnywhere)
void Seed(int32 InSeed)
播种随机引擎/初始化随机数生成器