23 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin =
"0.0", ClampMax =
"100.0", UIMin =
"0.0", UIMax =
"100.0"))
24 float Cloudiness = 0.0f;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
28 float Precipitation = 0.0f;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
32 float PrecipitationDeposits = 0.0f;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
36 float WindIntensity = 0.35f;
39 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "360.0", UIMin = "0.0", UIMax = "360.0"))
40 float SunAzimuthAngle = 0.0f;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "-90.0", ClampMax = "90.0", UIMin = "-90.0", UIMax = "90.0"))
44 float SunAltitudeAngle = 75.0f;
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
48 float FogDensity = 0.0f;
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", UIMin = "0.0", UIMax = "1000.0"))
52 float FogDistance = 0.0f;
55 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", UIMin = "0.0", UIMax = "10.0"))
56 float FogFalloff = 0.2f;
59 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
63 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
64 float ScatteringIntensity = 0.0f;
67 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "5.0", UIMin = "0.0", UIMax = "5.0"))
68 float MieScatteringScale = 0.0f;
71 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "2.0", UIMin = "0.0", UIMax = "2.0"))
72 float RayleighScatteringScale = 0.0331f;
75 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
76 float DustStorm = 0.0f;