16 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin =
"0.0", ClampMax =
"100.0", UIMin =
"0.0", UIMax =
"100.0"))
17 float Cloudiness = 0.0f;
19 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
20 float Precipitation = 0.0f;
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
23 float PrecipitationDeposits = 0.0f;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
26 float WindIntensity = 0.35f;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "360.0", UIMin = "0.0", UIMax = "360.0"))
29 float SunAzimuthAngle = 0.0f;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "-90.0", ClampMax = "90.0", UIMin = "-90.0", UIMax = "90.0"))
32 float SunAltitudeAngle = 75.0f;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
35 float FogDensity = 0.0f;
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", UIMin = "0.0", UIMax = "1000.0"))
38 float FogDistance = 0.0f;
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", UIMin = "0.0", UIMax = "10.0"))
41 float FogFalloff = 0.2f;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
46 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
47 float ScatteringIntensity = 0.0f;
49 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "5.0", UIMin = "0.0", UIMax = "5.0"))
50 float MieScatteringScale = 0.0f;
52 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "2.0", UIMin = "0.0", UIMax = "2.0"))
53 float RayleighScatteringScale = 0.0331f;
55 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
56 float DustStorm = 0.0f;