Definition of an actor variation. 更多...
#include <ActorAttribute.h>
Public 属性 | |
bool | bRestrictToRecommended = false |
FString | Id |
TArray< FString > | RecommendedValues |
EActorAttributeType | Type = EActorAttributeType::String |
Definition of an actor variation.
Variations represent attributes of the actor that the user can modify in order to generate variations of the same actor.
A list of recommended values is given. If bRestrictToRecommended is true, only recommended values are accepted as valid.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h 第 41 行定义.
bool FActorVariation::bRestrictToRecommended = false |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h 第 55 行定义.
被这些函数引用 AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeCustomV2XDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), UActorBlueprintFunctionLibrary::MakeV2XDefinition() , 以及 UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
FString FActorVariation::Id |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h 第 46 行定义.
被这些函数引用 AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), FActorDefinitionValidator::IsValid(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeCustomV2XDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), UActorBlueprintFunctionLibrary::MakeV2XDefinition() , 以及 UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
TArray<FString> FActorVariation::RecommendedValues |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h 第 52 行定义.
被这些函数引用 carla::rpc::ActorAttribute::ActorAttribute(), AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), FActorDefinitionValidator::IsValid(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeCustomV2XDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), UActorBlueprintFunctionLibrary::MakeV2XDefinition() , 以及 UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
EActorAttributeType FActorVariation::Type = EActorAttributeType::String |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h 第 49 行定义.
被这些函数引用 AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), FActorDefinitionValidator::IsValid(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeCustomV2XDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), UActorBlueprintFunctionLibrary::MakeV2XDefinition() , 以及 UActorBlueprintFunctionLibrary::MakeVehicleDefinition().