#include <MoveAssetsCommandlet.h>
Public 成员函数 | |
UMoveAssetsCommandlet () | |
Default constructor. | |
Private 属性 | |
TArray< FAssetData > | AssetDatas |
The following data structures are declared as class members and with UPROPERTY macro to avoid UE4 to garbage collect them. | |
UObjectLibrary * | AssetsObjectLibrary |
Used for loading assets in object library. | |
TArray< FAssetData > | MapContents |
Loaded maps from any object library | |
在文件 MoveAssetsCommandlet.h 第 32 行定义.
UMoveAssetsCommandlet::UMoveAssetsCommandlet | ( | ) |
Default constructor.
在文件 MoveAssetsCommandlet.cpp 第 11 行定义.
|
private |
The following data structures are declared as class members and with UPROPERTY macro to avoid UE4 to garbage collect them.
Loaded assets from any object library
在文件 MoveAssetsCommandlet.h 第 68 行定义.
|
private |
Used for loading assets in object library.
Loaded Data is stored in AssetDatas.
在文件 MoveAssetsCommandlet.h 第 77 行定义.
|
private |
Loaded maps from any object library
在文件 MoveAssetsCommandlet.h 第 72 行定义.