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Public 成员函数 | Private 属性 | 所有成员列表
UMoveAssetsCommandlet类 参考

#include <MoveAssetsCommandlet.h>

+ 类 UMoveAssetsCommandlet 继承关系图:
+ UMoveAssetsCommandlet 的协作图:

Public 成员函数

 UMoveAssetsCommandlet ()
 Default constructor.
 

Private 属性

TArray< FAssetData > AssetDatas
 The following data structures are declared as class members and with UPROPERTY macro to avoid UE4 to garbage collect them.
 
UObjectLibrary * AssetsObjectLibrary
 Used for loading assets in object library.
 
TArray< FAssetData > MapContents
 Loaded maps from any object library
 

详细描述

在文件 MoveAssetsCommandlet.h32 行定义.

构造及析构函数说明

◆ UMoveAssetsCommandlet()

UMoveAssetsCommandlet::UMoveAssetsCommandlet ( )

Default constructor.

在文件 MoveAssetsCommandlet.cpp11 行定义.

类成员变量说明

◆ AssetDatas

TArray<FAssetData> UMoveAssetsCommandlet::AssetDatas
private

The following data structures are declared as class members and with UPROPERTY macro to avoid UE4 to garbage collect them.

Loaded assets from any object library

在文件 MoveAssetsCommandlet.h68 行定义.

◆ AssetsObjectLibrary

UObjectLibrary* UMoveAssetsCommandlet::AssetsObjectLibrary
private

Used for loading assets in object library.

Loaded Data is stored in AssetDatas.

在文件 MoveAssetsCommandlet.h77 行定义.

◆ MapContents

TArray<FAssetData> UMoveAssetsCommandlet::MapContents
private

Loaded maps from any object library

在文件 MoveAssetsCommandlet.h72 行定义.


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