An actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined actor variation. 更多...
#include <ActorAttribute.h>
Public 属性 | |
FString | Id |
EActorAttributeType | Type = EActorAttributeType::String |
FString | Value |
An actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined actor variation.
上面的代码意思为角色属性,可以是角色的固有(不可修改)属性或用户定义的角色变体
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h 第 78 行定义.
FString FActorAttribute::Id |
EActorAttributeType FActorAttribute::Type = EActorAttributeType::String |
FString FActorAttribute::Value |
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h 第 89 行定义.
被这些函数引用 FActorDefinitionValidator::IsValid(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), ALargeMapManager::OnActorSpawned(), carla::rpc::ActorAttributeValue::operator FActorAttribute() , 以及 FFrameData::ProcessReplayerEventAdd().