17 UPROPERTY(EditAnywhere)
18 uint32 Channels = 32u;
21 UPROPERTY(EditAnywhere)
22 float Range = 1000.0f;
25 UPROPERTY(EditAnywhere)
26 uint32 PointsPerSecond = 56000u;
29 UPROPERTY(EditAnywhere)
30 float RotationFrequency = 10.0f;
34 UPROPERTY(EditAnywhere)
35 float UpperFovLimit = 10.0f;
39 UPROPERTY(EditAnywhere)
40 float LowerFovLimit = -30.0f;
43 UPROPERTY(EditAnywhere)
44 float HorizontalFov = 360.0f;
47 UPROPERTY(EditAnywhere)
48 float AtmospAttenRate = 0.004f;
51 UPROPERTY(EditAnywhere)
55 UPROPERTY(EditAnywhere)
56 float DropOffGenRate = 0.45f;
59 UPROPERTY(EditAnywhere)
60 float DropOffIntensityLimit = 0.8f;
63 UPROPERTY(EditAnywhere)
64 float DropOffAtZeroIntensity = 0.4f;
67 UPROPERTY(EditAnywhere)
68 bool ShowDebugPoints = false;
70 UPROPERTY(EditAnywhere)
71 float NoiseStdDev = 0.0f;