19 UPROPERTY(EditAnywhere)
20 uint32 Channels = 32u;
23 UPROPERTY(EditAnywhere)
24 float Range = 1000.0f;
27 UPROPERTY(EditAnywhere)
28 uint32 PointsPerSecond = 56000u;
31 UPROPERTY(EditAnywhere)
32 float RotationFrequency = 10.0f;
35 UPROPERTY(EditAnywhere)
36 float UpperFovLimit = 10.0f;
39 UPROPERTY(EditAnywhere)
40 float LowerFovLimit = -30.0f;
43 UPROPERTY(EditAnywhere)
44 float HorizontalFov = 360.0f;
47 UPROPERTY(EditAnywhere)
48 float AtmospAttenRate = 0.004f;
51 UPROPERTY(EditAnywhere)
55 UPROPERTY(EditAnywhere)
56 float DropOffGenRate = 0.45f;
59 UPROPERTY(EditAnywhere)
60 float DropOffIntensityLimit = 0.8f;
63 UPROPERTY(EditAnywhere)
64 float DropOffAtZeroIntensity = 0.4f;
67 UPROPERTY(EditAnywhere)
68 bool ShowDebugPoints = false;
70 UPROPERTY(EditAnywhere)
71 float NoiseStdDev = 0.0f;