12#include "Kismet/BlueprintFunctionLibrary.h"
16#include "GameFramework/Actor.h"
32#include "RayTracer.generated.h"
48 static std::vector<carla::rpc::LabelledPoint> CastRay(
49 FVector StartLocation, FVector EndLocation, UWorld *
World);
56 static std::pair<bool, carla::rpc::LabelledPoint> ProjectPoint(
57 FVector StartLocation, FVector Direction,
float MaxDistance, UWorld *
World);
TSharedPtr< const FActorInfo > carla::rpc::ActorState UWorld * World