CARLA
 
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CarlaActor.cpp 文件参考
#include "CarlaActor.h"
#include "Carla/OpenDrive/OpenDrive.h"
#include "Carla/Util/NavigationMesh.h"
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include "Carla/Walker/WalkerController.h"
#include "Carla/Walker/WalkerBase.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "Carla/Game/Tagger.h"
#include "Carla/Vehicle/MovementComponents/CarSimManagerComponent.h"
#include "Carla/Vehicle/MovementComponents/ChronoMovementComponent.h"
#include "Carla/Traffic/TrafficLightBase.h"
#include "Carla/Game/CarlaStatics.h"
#include "Components/CapsuleComponent.h"
#include <compiler/disable-ue4-macros.h>
#include <carla/rpc/AckermannControllerSettings.h>
#include "carla/rpc/LabelledPoint.h"
#include <carla/rpc/LightState.h>
#include <carla/rpc/MapInfo.h>
#include <carla/rpc/MapLayer.h>
#include <carla/rpc/VehicleAckermannControl.h>
#include <carla/rpc/VehicleControl.h>
#include <carla/rpc/VehiclePhysicsControl.h>
#include <carla/rpc/VehicleLightState.h>
#include <carla/rpc/VehicleLightStateList.h>
#include <carla/rpc/WalkerBoneControlIn.h>
#include <carla/rpc/WalkerBoneControlOut.h>
#include <carla/rpc/WalkerControl.h>
#include <carla/rpc/VehicleWheels.h>
#include <carla/rpc/WeatherParameters.h>
#include <compiler/enable-ue4-macros.h>
+ CarlaActor.cpp 的引用(Include)关系图:

浏览源代码.

变量

TSharedPtr< const FActorInfo > carla::rpc::ActorState UWorld Actor
 
 ActorData = MakeShared<FActorSensorData>()
 
TSharedPtr< const FActorInfoInfo
 
TSharedPtr< const FActorInfo > carla::rpc::ActorState InState
 
TSharedPtr< const FActorInfo > carla::rpc::ActorState UWorld * World
 

变量说明

◆ Actor

TSharedPtr<const FActorInfo> carla::rpc::ActorState UWorld Actor

在文件 CarlaActor.cpp83 行定义.

被这些函数引用 AVegetationManager::ActivePooledActors(), ACarlaWheeledVehicle::AddReferenceToManager(), ACarlaGameModeBase::ApplyTextureToActor(), ACarlaGameModeBase::BeginPlay(), ACarlaWheeledVehicle::BeginPlay(), FCarlaServer::FPimpl::BindActions(), ALargeMapManager::CheckActiveActors(), ALargeMapManager::CheckDormantActors(), ACarlaGameModeBase::CheckForEmptyMeshes(), AVegetationManager::CheckForNewTiles(), UBoundingBoxCalculator::CombineBBsOfActor(), FCarlaActor::ConstructCarlaActor(), AVegetationManager::CreateFoliage(), AVegetationManager::CreateOrUpdateTileCache(), FActorRegistry::Deregister(), FActorRegistry::Deregister(), UActorDispatcher::DestroyActor(), AVegetationManager::DestroySkeletalFoliages(), UObjectRegister::EnableActor(), ACarlaGameModeBase::EnableOverlapEvents(), FActorRegistry_GetActorType(), FIMU_GetActorAngularVelocityInRadians(), ACarlaGameModeBase::FindActorByName(), FActorRegistry::FindCarlaActor(), FindCarlaActor(), AVegetationManager::FreeTileCache(), FWorldObserver_GetAngularVelocity(), UBoundingBoxCalculator::GetActorBoundingBox(), ATagger::GetActorLabelColor(), UBoundingBoxCalculator::GetBBsOfActor(), UBoundingBoxCalculator::GetBoundingBoxOfActors(), GetClosestTrafficSignActor(), UBoundingBoxCalculator::GetMeshCompsFromActorBoundingBox(), ACarlaGameModeBase::GetNamesOfAllActors(), ATagger::GetTagsOfTaggedActor(), GetVehicleController(), FActorSpawnResult::IsValid(), MakeCarlaActor(), ATrafficLightManager::MatchTrafficLightActorsWithOpenDriveSignals(), ACollisionSensor::OnActorCollisionEvent(), UActorDispatcher::OnActorDestroyed(), ALargeMapManager::OnActorSpawned(), ACollisionSensor::OnCollisionEvent(), ACollisionSensor::OnComponentCollisionEvent(), AObstacleDetectionSensor::OnObstacleDetectionEvent(), ALargeMapManager::PrintMapInfo(), CarlaRecorderQuery::QueryBlocked(), RayCast(), FActorData::RecordActorData(), FWalkerData::RecordActorData(), FTrafficSignData::RecordActorData(), FTrafficLightData::RecordActorData(), FActorSensorData::RecordActorData(), FActorRegistry::Register(), UActorDispatcher::RegisterActor(), UObjectRegister::RegisterEnvironmentObject(), UObjectRegister::RegisterISMComponents(), UObjectRegister::RegisterObjects(), UObjectRegister::RegisterSKMComponents(), UObjectRegister::RegisterSMComponents(), ATrafficLightManager::RemoveAttachedProps(), ACarlaWheeledVehicle::RemoveReferenceToManager(), ATrafficLightManager::RemoveRoadrunnerProps(), FActorData::RestoreActorData(), FWalkerData::RestoreActorData(), FTrafficSignData::RestoreActorData(), FTrafficLightData::RestoreActorData(), FActorSensorData::RestoreActorData(), ATagger::TagActor(), ATagger::TagActorsInLevel(), AVegetationManager::UpdateFoliageBlueprintCache() , 以及 ALargeMapManager::UpdateTilesState().

◆ ActorData

ActorData = MakeShared<FActorSensorData>()

◆ Info

TSharedPtr< const FActorInfo > carla::rpc::ActorState UWorld Info

◆ InState

TSharedPtr< const FActorInfo > carla::rpc::ActorState UWorld InState

◆ World

TSharedPtr< const FActorInfo > carla::rpc::ActorState UWorld World
初始值:
{
Type = ActorType::Sensor

在文件 CarlaActor.cpp82 行定义.

被这些函数引用 ACarlaRecorder::AddExistingActors(), ACarlaWheeledVehicle::AddReferenceToManager(), ACarlaGameModeBase::BeginPlay(), ALargeMapManager::BeginPlay(), AOpenDriveGenerator::BeginPlay(), FCarlaServer::FPimpl::BindActions(), URayTracer::CastRay(), ALargeMapManager::CheckActiveActors(), ALargeMapManager::CheckDormantActors(), AVegetationManager::CheckForNewTiles(), ALargeMapManager::CheckIfRebaseIsNeeded(), ALargeMapManager::ConvertActiveToDormantActors(), ALargeMapManager::ConvertDormantToActiveActors(), ACarlaGameModeBase::ConvertMapLayerMaskToMapNames(), ACarlaGameModeBase::DebugShowSignals(), FFrameData::FindTrafficLightAt(), for(), ALargeMapManager::GenerateMap(), ACityMapGenerator::GenerateRoadMap(), ACarlaGameModeBase::GenerateSpawnPoints(), ACarlaGameModeBase::GetAllBBsOfLevel(), GetClosestTrafficSignActor(), SceneCaptureSensor_local_ns::GetQualitySettings(), ACarlaGameModeBase::GetRelativeMapPath(), ACarlaGameModeBase::GetTrafficLightManager(), ACarlaGameModeBase::GetULevelFromName(), UOpenDrive::GetXODR(), ACarlaGameModeBase::InitGame(), LineTrace(), ALargeMapManager::LoadCarlaMapTile(), UOpenDrive::LoadCurrentOpenDriveMap(), ACarlaGameModeBase::LoadMapLayer(), FCarlaEngine::NotifyBeginEpisode(), ALargeMapManager::OnActorDestroyed(), ALargeMapManager::OnActorSpawned(), FCarlaEngine::OnEpisodeSettingsChanged(), FCarlaEngine::OnPostTick(), FSensorManager::PostPhysTick(), ASceneCaptureSensor::PostPhysTick(), ASensor::PostPhysTickInternal(), ALargeMapManager::PostWorldOriginOffset(), ALargeMapManager::PrintMapInfo(), FFrameData::ProcessReplayerLightScene(), URayTracer::ProjectPoint(), ALargeMapManager::RegisterInitialObjects(), ALargeMapManager::RegisterTilesInWorldComposition(), ACarlaWheeledVehicle::RemoveReferenceToManager(), PathLossModel::Simulate(), AStaticMeshFactory::SpawnActor(), AUtilActorFactory::SpawnActor(), AAIControllerFactory::SpawnActor(), ASensorFactory::SpawnActor(), ATriggerFactory::SpawnActor(), ACarlaGameModeBase::SpawnActorFactories(), ATagger::TagActorsInLevel(), ACarlaGameModeBase::UnLoadMapLayer() , 以及 ALargeMapManager::UpdateTileState().