9#include "GameFramework/Actor.h"
10#include "StaticMeshCollection.generated.h"
12class UInstancedStaticMeshComponent;
28 return MeshInstantiators.Num();
31 void PushBackInstantiator(UStaticMesh *Mesh);
33 void SetStaticMesh(uint32 i, UStaticMesh *Mesh);
35 void AddInstance(uint32 i,
const FTransform &Transform);
37 void ClearInstances();
40void ClearInstantiators();
44 UPROPERTY(Category =
"Instanced Static Mesh Collection", VisibleAnywhere)
45 TArray<UInstancedStaticMeshComponent *> MeshInstantiators;
uint32 GetNumberOfInstantiators() const