28 return MeshInstantiators.Num();
31 void PushBackInstantiator(UStaticMesh *Mesh);
33 void SetStaticMesh(uint32 i, UStaticMesh *Mesh);
35 void AddInstance(uint32 i,
const FTransform &Transform);
37 void ClearInstances();
40 void ClearInstantiators();
44 UPROPERTY(Category =
"Instanced Static Mesh Collection", VisibleAnywhere)
45 TArray<UInstancedStaticMeshComponent *> MeshInstantiators;