#include "CustomTerrainPhysicsComponent.h"
#include "Runtime/Core/Public/Async/ParallelFor.h"
#include "Engine/CollisionProfile.h"
#include "Engine/StaticMeshActor.h"
#include "StaticMeshResources.h"
#include "CollisionQueryParams.h"
#include "Carla/MapGen/LargeMapManager.h"
#include "Carla/Game/CarlaStatics.h"
#include "Carla/MapGen/SoilTypeManager.h"
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
#include "HAL/PlatformFilemanager.h"
#include "HAL/RunnableThread.h"
#include "Misc/Paths.h"
#include "Engine/World.h"
#include "Math/UnrealMathUtility.h"
#include "Landscape.h"
#include "LandscapeHeightfieldCollisionComponent.h"
#include "LandscapeComponent.h"
#include "RHICommandList.h"
#include "TextureResource.h"
#include "Rendering/Texture2DResource.h"
#include "GenericPlatform/GenericPlatformProcess.h"
#include "Materials/MaterialParameterCollection.h"
#include "Materials/MaterialParameterCollectionInstance.h"
#include "Materials/MaterialInterface.h"
#include "Materials/MaterialInstance.h"
#include "Components/SkinnedMeshComponent.h"
#include "GenericPlatform/GenericPlatformFile.h"
#include "Async/Async.h"
#include "Async/Future.h"
#include "LandscapeProxy.h"
#include "Engine/Texture2D.h"
#include "Engine/Texture.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Components/PrimitiveComponent.h"
#include "DrawDebugHelpers.h"
#include "Kismet/KismetSystemLibrary.h"
#include "CommandLine.h"
#include "Components/LineBatchComponent.h"
#include "Math/OrientedBox.h"
#include "Misc/DateTime.h"
#include "EngineUtils.h"
#include <algorithm>
#include <fstream>
#include <thread>
#include <chrono>
#include <compiler/disable-ue4-macros.h>
#include "carla/rpc/String.h"
#include <compiler/enable-ue4-macros.h>
函数 | |
float | SIToUEFrame (const float &In) |
FVector | SIToUEFrame (const FVector &In) |
FVector | SIToUEFrameDirection (const FVector &In) |
float | UEFrameToSI (const float &In) |
FVector | UEFrameToSI (const FVector &In) |
FVector | UEFrameToSIDirection (const FVector &In) |
变量 | |
std::string | _filesBaseFolder = std::string(getenv("HOME")) + "/carlaCache/" |
const int | CacheExtraRadius = 10 |
constexpr float | CMToM = 0.01f |
constexpr float | MToCM = 100.f |
float SIToUEFrame | ( | const float & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 92 行定义.
引用了 MToCM.
FVector SIToUEFrame | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 88 行定义.
引用了 MToCM.
被这些函数引用 FDenseTile::GetParticlesInBox().
FVector SIToUEFrameDirection | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 93 行定义.
float UEFrameToSI | ( | const float & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 102 行定义.
引用了 CMToM.
FVector UEFrameToSI | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 98 行定义.
引用了 CMToM.
被这些函数引用 FSparseHighDetailMap::GetIntersectingTiles() , 以及 FHeightMapData::InitializeHeightmap().
FVector UEFrameToSIDirection | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 103 行定义.
被这些函数引用 FSparseHighDetailMap::GetIntersectingTiles().
std::string _filesBaseFolder = std::string(getenv("HOME")) + "/carlaCache/" |
在文件 CustomTerrainPhysicsComponent.cpp 第 85 行定义.
const int CacheExtraRadius = 10 |
在文件 CustomTerrainPhysicsComponent.cpp 第 80 行定义.
|
constexpr |
在文件 CustomTerrainPhysicsComponent.cpp 第 78 行定义.
被这些函数引用 UEFrameToSI() , 以及 UEFrameToSI().
|
constexpr |
在文件 CustomTerrainPhysicsComponent.cpp 第 77 行定义.
被这些函数引用 SIToUEFrame() , 以及 SIToUEFrame().