#include "CustomTerrainPhysicsComponent.h"#include "Runtime/Core/Public/Async/ParallelFor.h"#include "Engine/CollisionProfile.h"#include "Engine/StaticMeshActor.h"#include "StaticMeshResources.h"#include "CollisionQueryParams.h"#include "Carla/MapGen/LargeMapManager.h"#include "Carla/Game/CarlaStatics.h"#include "Carla/MapGen/SoilTypeManager.h"#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"#include "HAL/PlatformFilemanager.h"#include "HAL/RunnableThread.h"#include "Misc/Paths.h"#include "Engine/World.h"#include "Math/UnrealMathUtility.h"#include "Landscape.h"#include "LandscapeHeightfieldCollisionComponent.h"#include "LandscapeComponent.h"#include "RHICommandList.h"#include "TextureResource.h"#include "Rendering/Texture2DResource.h"#include "GenericPlatform/GenericPlatformProcess.h"#include "Materials/MaterialParameterCollection.h"#include "Materials/MaterialParameterCollectionInstance.h"#include "Materials/MaterialInterface.h"#include "Materials/MaterialInstance.h"#include "Components/SkinnedMeshComponent.h"#include "GenericPlatform/GenericPlatformFile.h"#include "Async/Async.h"#include "Async/Future.h"#include "LandscapeProxy.h"#include "Engine/Texture2D.h"#include "Engine/Texture.h"#include "Engine/TextureRenderTarget2D.h"#include "Components/PrimitiveComponent.h"#include "DrawDebugHelpers.h"#include "Kismet/KismetSystemLibrary.h"#include "CommandLine.h"#include "Components/LineBatchComponent.h"#include "Math/OrientedBox.h"#include "Misc/DateTime.h"#include "EngineUtils.h"#include <algorithm>#include <fstream>#include <thread>#include <chrono>#include <compiler/disable-ue4-macros.h>#include "carla/rpc/String.h"#include <compiler/enable-ue4-macros.h>
CustomTerrainPhysicsComponent.cpp 的引用(Include)关系图:函数 | |
| float | SIToUEFrame (const float &In) |
| FVector | SIToUEFrame (const FVector &In) |
| FVector | SIToUEFrameDirection (const FVector &In) |
| float | UEFrameToSI (const float &In) |
| FVector | UEFrameToSI (const FVector &In) |
| FVector | UEFrameToSIDirection (const FVector &In) |
变量 | |
| std::string | _filesBaseFolder = std::string(getenv("HOME")) + "/carlaCache/" |
| const int | CacheExtraRadius = 10 |
| constexpr float | CMToM = 0.01f |
| constexpr float | MToCM = 100.f |
| float SIToUEFrame | ( | const float & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 92 行定义.
引用了 MToCM.
| FVector SIToUEFrame | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 88 行定义.
引用了 MToCM.
被这些函数引用 FDenseTile::GetParticlesInBox().
这是这个函数的调用关系图:| FVector SIToUEFrameDirection | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 93 行定义.
| float UEFrameToSI | ( | const float & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 102 行定义.
引用了 CMToM.
| FVector UEFrameToSI | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 98 行定义.
引用了 CMToM.
被这些函数引用 FSparseHighDetailMap::GetIntersectingTiles() , 以及 FHeightMapData::InitializeHeightmap().
这是这个函数的调用关系图:| FVector UEFrameToSIDirection | ( | const FVector & | In | ) |
在文件 CustomTerrainPhysicsComponent.cpp 第 103 行定义.
被这些函数引用 FSparseHighDetailMap::GetIntersectingTiles().
这是这个函数的调用关系图:| std::string _filesBaseFolder = std::string(getenv("HOME")) + "/carlaCache/" |
在文件 CustomTerrainPhysicsComponent.cpp 第 85 行定义.
| const int CacheExtraRadius = 10 |
在文件 CustomTerrainPhysicsComponent.cpp 第 80 行定义.
|
constexpr |
在文件 CustomTerrainPhysicsComponent.cpp 第 78 行定义.
被这些函数引用 UEFrameToSI().
|
constexpr |
在文件 CustomTerrainPhysicsComponent.cpp 第 77 行定义.
被这些函数引用 SIToUEFrame().