5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
8#include "SoilTypeManager.generated.h"
23 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 const FString ToString()
const
48 UPROPERTY(EditAnywhere)
51 UPROPERTY(EditAnywhere)
54 UPROPERTY(EditAnywhere)
61 UPROPERTY(EditAnywhere, BlueprintReadWrite)
70 UFUNCTION(Category="
MapGen|Soil Manager")
73 UFUNCTION(Category="
MapGen|Soil Manager")
76 UFUNCTION(Category="
MapGen|Soil Manager")
79 UFUNCTION(Category="
MapGen|Soil Manager")
82 UFUNCTION(Category="
MapGen|Soil Manager")
85 UFUNCTION(Category="
MapGen|Soil Manager")
86 void ClearTerrainPropertiesMap();
88 virtual
void Tick(
float DeltaSeconds)
override;