32 void RegisterSpawnHandler(UWorld *
World);
35 UFUNCTION(BlueprintCallable, Category =
"CARLA Settings", meta = (HidePin =
"InWorld"))
36 void ApplyQualityLevelPostRestart();
39 UFUNCTION(BlueprintCallable, Category =
"CARLA Settings", meta = (HidePin =
"InWorld"))
40 void ApplyQualityLevelPreRestart();
42 void SetAllActorsDrawDistance(UWorld *world,
float max_draw_distance)
const;
46 UWorld *GetLocalWorld();
53 void CheckCarlaSettings(UWorld *world);
56 void LaunchLowQualityCommands(UWorld *world)
const;
60 float max_draw_distance,
61 const TArray<FStaticMaterial> &road_pieces_materials)
const;
63 void SetActorComponentsDrawDistance(
AActor *actor,
float max_draw_distance)
const;
65 void SetPostProcessEffectsEnabled(UWorld *world,
bool enabled)
const;
68 void LaunchEpicQualityCommands(UWorld *world)
const;
72 float max_distance_fade,
74 bool hide_non_directional)
const;