CARLA
 
载入中...
搜索中...
未找到
VehicleVelocityControl.h
浏览该文件的文档.
1// Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
9#include "Components/ActorComponent.h"
10#include "Components/PrimitiveComponent.h"
11#include "CoreMinimal.h"
12
13#include "VehicleVelocityControl.generated.h"
14
15/// Component that controls that the velocity of an actor is constant.
16UCLASS(Blueprintable, BlueprintType, ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
17class CARLA_API UVehicleVelocityControl : public UActorComponent
18{
19 GENERATED_BODY()
20
21 // ===========================================================================
22 /// @name Constructor and destructor
23 // ===========================================================================
24 /// @{
25public:
26 UVehicleVelocityControl();
27
28 /// @}
29 // ===========================================================================
30 /// @name Get functions
31 // ===========================================================================
32 /// @{
33public:
34
35 void BeginPlay() override;
36
37 virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
38
39 // Activate the component setting the target velocity
40 virtual void Activate(bool bReset=false) override;
41
42 // Activate the component setting the target velocity
43 virtual void Activate(FVector Velocity, bool bReset=false);
44
45 // Deactivate the component
46 virtual void Deactivate() override;
47
48private:
49 ///
50 UPROPERTY(Category = "Vehicle Velocity Control", VisibleAnywhere)
51 FVector TargetVelocity;
52
53 UPrimitiveComponent* PrimitiveComponent;
54 AActor* OwnerVehicle;
55
56};