#include "GameFramework/Actor.h"
#include "Components/PrimitiveComponent.h"
#include <compiler/disable-ue4-macros.h>
#include <carla/rpc/ObjectLabel.h>
#include <compiler/enable-ue4-macros.h>
#include "Tagger.generated.h"
类 | |
class | ATagger |
Sets actors' custom depth stencil value for semantic segmentation according to their meshes. 更多... | |