#include <MapGenFunctionLibrary.h>
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static FMeshDescription | BuildMeshDescriptionFromData (const FProceduralCustomMesh &Data, const TArray< FProcMeshTangent > &ParamTangents, UMaterialInstance *MaterialInstance) |
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static void | CleanupGEngine () |
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static UStaticMesh * | CreateMesh (const FProceduralCustomMesh &Data, const TArray< FProcMeshTangent > &ParamTangents, UMaterialInstance *MaterialInstance, FString MapName, FString FolderName, FName MeshName) |
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static void | FlushRenderingCommandsInBlueprint () |
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static FVector2D | GetTransversemercProjection (float lat, float lon, float lat0, float lon0) |
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static void | SetThreadToSleep (float seconds) |
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◆ BuildMeshDescriptionFromData()
FMeshDescription UMapGenFunctionLibrary::BuildMeshDescriptionFromData |
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const FProceduralCustomMesh & | Data, |
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const TArray< FProcMeshTangent > & | ParamTangents, |
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UMaterialInstance * | MaterialInstance ) |
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◆ CleanupGEngine()
void UMapGenFunctionLibrary::CleanupGEngine |
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◆ CreateMesh()
UStaticMesh * UMapGenFunctionLibrary::CreateMesh |
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const FProceduralCustomMesh & | Data, |
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const TArray< FProcMeshTangent > & | ParamTangents, |
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UMaterialInstance * | MaterialInstance, |
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FString | MapName, |
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FString | FolderName, |
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FName | MeshName ) |
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◆ FlushRenderingCommandsInBlueprint()
void UMapGenFunctionLibrary::FlushRenderingCommandsInBlueprint |
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◆ GetTransversemercProjection()
FVector2D UMapGenFunctionLibrary::GetTransversemercProjection |
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float | lat, |
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float | lon, |
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float | lat0, |
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float | lon0 ) |
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◆ SetThreadToSleep()
void UMapGenFunctionLibrary::SetThreadToSleep |
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float | seconds | ) |
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