成员的完整列表,这些成员属于 UCarSimManagerComponent,包括所有继承而来的类成员
BeginPlay() override | UCarSimManagerComponent | virtual |
CarlaVehicle | UBaseCarlaMovementComponent | protected |
CreateCarsimComponent(ACarlaWheeledVehicle *Vehicle, FString Simfile) | UCarSimManagerComponent | static |
DisableCarSimPhysics() | UCarSimManagerComponent | |
DisableSpecialPhysics() override | UCarSimManagerComponent | virtual |
DisableUE4VehiclePhysics() | UBaseCarlaMovementComponent | protected |
EnableUE4VehiclePhysics(bool bResetVelocity=true) | UBaseCarlaMovementComponent | protected |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | UCarSimManagerComponent | virtual |
GetVehicleCurrentGear() const override | UCarSimManagerComponent | virtual |
GetVehicleForwardSpeed() const override | UCarSimManagerComponent | virtual |
GetVelocity() const override | UCarSimManagerComponent | virtual |
OnCarSimEndOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | UCarSimManagerComponent | private |
OnCarSimHit(AActor *Actor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) | UCarSimManagerComponent | private |
OnCarSimOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | UCarSimManagerComponent | private |
ProcessControl(FVehicleControl &Control) override | UCarSimManagerComponent | virtual |
SimfilePath | UCarSimManagerComponent | |
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UCarSimManagerComponent | virtual |
UseCarSimRoad(bool bEnabled) | UCarSimManagerComponent |