#include <CarSimManagerComponent.h>
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| void | OnCarSimEndOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) |
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| void | OnCarSimHit (AActor *Actor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) |
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| void | OnCarSimOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) |
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◆ BeginPlay()
| void UCarSimManagerComponent::BeginPlay |
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| ) |
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overridevirtual |
◆ CreateCarsimComponent()
| void UCarSimManagerComponent::CreateCarsimComponent |
( |
ACarlaWheeledVehicle * |
Vehicle, |
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FString |
Simfile |
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) |
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static |
◆ DisableCarSimPhysics()
| void UCarSimManagerComponent::DisableCarSimPhysics |
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| ) |
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◆ DisableSpecialPhysics()
| void UCarSimManagerComponent::DisableSpecialPhysics |
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| ) |
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overridevirtual |
◆ EndPlay()
| void UCarSimManagerComponent::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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overridevirtual |
◆ GetVehicleCurrentGear()
| int32 UCarSimManagerComponent::GetVehicleCurrentGear |
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| ) |
const |
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overridevirtual |
◆ GetVehicleForwardSpeed()
| float UCarSimManagerComponent::GetVehicleForwardSpeed |
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| ) |
const |
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overridevirtual |
◆ GetVelocity()
| FVector UCarSimManagerComponent::GetVelocity |
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| ) |
const |
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overridevirtual |
◆ OnCarSimEndOverlap()
◆ OnCarSimHit()
| void UCarSimManagerComponent::OnCarSimHit |
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AActor * |
Actor, |
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AActor * |
OtherActor, |
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FVector |
NormalImpulse, |
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const FHitResult & |
Hit |
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) |
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private |
◆ OnCarSimOverlap()
◆ ProcessControl()
◆ TickComponent()
| void UCarSimManagerComponent::TickComponent |
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float |
DeltaTime, |
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ELevelTick |
TickType, |
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FActorComponentTickFunction * |
ThisTickFunction |
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) |
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overridevirtual |
◆ UseCarSimRoad()
| void UCarSimManagerComponent::UseCarSimRoad |
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bool |
bEnabled | ) |
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◆ SimfilePath
| FString UCarSimManagerComponent::SimfilePath = "" |
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