#include <LoadAssetMaterialsCommandlet.h>
◆ ULoadAssetMaterialsCommandlet()
ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet |
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◆ GetFirstPackagePath()
FString ULoadAssetMaterialsCommandlet::GetFirstPackagePath |
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const FString & | PackageName | ) |
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private |
◆ AssetDatas
TArray<FAssetData> ULoadAssetMaterialsCommandlet::AssetDatas |
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◆ DecalNamesMap
TMap<FString, FString> ULoadAssetMaterialsCommandlet::DecalNamesMap |
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◆ DecalsProperties
◆ FilledData
bool ULoadAssetMaterialsCommandlet::FilledData |
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private |
◆ MapObjectLibrary
UObjectLibrary* ULoadAssetMaterialsCommandlet::MapObjectLibrary |
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private |
◆ NewWorldToLoad
UWorld* ULoadAssetMaterialsCommandlet::NewWorldToLoad |
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◆ ReadConfigFile
bool ULoadAssetMaterialsCommandlet::ReadConfigFile |
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◆ RoadPainterSubclass
◆ TileData
◆ World
UWorld* ULoadAssetMaterialsCommandlet::World |
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private |
◆ XODRMap
该类的文档由以下文件生成: