#include <LoadAssetMaterialsCommandlet.h>
Public 成员函数 | |
ULoadAssetMaterialsCommandlet () | |
Default constructor. | |
Private 成员函数 | |
FString | GetFirstPackagePath (const FString &PackageName) const |
Gets the first .Package.json file found in Unreal Content Directory with PackageName | |
Private 属性 | |
TArray< FAssetData > | AssetDatas |
Loaded assets from any object library | |
TMap< FString, FString > | DecalNamesMap |
Dictionary for translating the JSON file "decal_names" array to already loaded Material Instances, which are used to apply on the roads | |
FDecalsProperties | DecalsProperties |
bool | FilledData |
UObjectLibrary * | MapObjectLibrary |
Used for loading maps in object library. | |
UWorld * | NewWorldToLoad |
bool | ReadConfigFile |
TSubclassOf< ARoadPainterWrapper > | RoadPainterSubclass |
Subclass for acquiring the RoadPainter blueprint | |
FLargeMapTileData | TileData |
UWorld * | World |
boost::optional< carla::road::Map > | XODRMap |
在文件 LoadAssetMaterialsCommandlet.h 第 42 行定义.
ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet | ( | ) |
Default constructor.
在文件 LoadAssetMaterialsCommandlet.cpp 第 23 行定义.
引用了 DecalNamesMap, FilledData, ReadConfigFile , 以及 RoadPainterSubclass.
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Gets the first .Package.json file found in Unreal Content Directory with PackageName
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Loaded assets from any object library
在文件 LoadAssetMaterialsCommandlet.h 第 77 行定义.
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Dictionary for translating the JSON file "decal_names" array to already loaded Material Instances, which are used to apply on the roads
在文件 LoadAssetMaterialsCommandlet.h 第 97 行定义.
被这些函数引用 ULoadAssetMaterialsCommandlet().
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在文件 LoadAssetMaterialsCommandlet.h 第 110 行定义.
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在文件 LoadAssetMaterialsCommandlet.h 第 112 行定义.
被这些函数引用 ULoadAssetMaterialsCommandlet().
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Used for loading maps in object library.
Loaded Data is stored in AssetDatas.
在文件 LoadAssetMaterialsCommandlet.h 第 88 行定义.
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在文件 LoadAssetMaterialsCommandlet.h 第 83 行定义.
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在文件 LoadAssetMaterialsCommandlet.h 第 114 行定义.
被这些函数引用 ULoadAssetMaterialsCommandlet().
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Subclass for acquiring the RoadPainter blueprint
在文件 LoadAssetMaterialsCommandlet.h 第 92 行定义.
被这些函数引用 ULoadAssetMaterialsCommandlet().
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在文件 LoadAssetMaterialsCommandlet.h 第 108 行定义.
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在文件 LoadAssetMaterialsCommandlet.h 第 80 行定义.
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在文件 LoadAssetMaterialsCommandlet.h 第 102 行定义.