65#if WITH_EDITORONLY_DATA
67 FAssetsPaths GetAssetsPathFromPackage(
const FString &PackageName)
const;
73 void LoadAssetsMaterials(
const FString &PackageName,
const TArray<FMapData> &MapsPaths);
76 void ApplyRoadPainterMaterials(
const FString &LoadedMapName,
const FString &PackageName,
bool IsInTiles =
false);
82 virtual int32 Main(
const FString &Params)
override;
88 TArray<FAssetData> AssetDatas;
96 UWorld *NewWorldToLoad;
100 UObjectLibrary *MapObjectLibrary;
108 TMap<FString, FString> DecalNamesMap;
117 FString GetFirstPackagePath(const FString &PackageName) const;