11 : Super(ObjectInitializer)
13 PrimaryActorTick.bCanEverTick =
false;
14 RootSceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT(
"SceneRootComponent"));
16 RootComponent->SetMobility(EComponentMobility::Movable);
AEmptyActor(const FObjectInitializer &ObjectInitializer)
USceneComponent * RootSceneComponent